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Suggested snake quests to impliment.

Suggested snake quests to impliment.
Posted 2021-10-03 14:44:22
I don't know all of the quests in the snake quest pool (if anybody knows where I may see a master list of quests, I'd definitely appreciate a link), but considering all the dev suggestions to remove existing quests I figured I should pitch some new quest ideas to help balance things out! Sorry in advance if some of these are already in the quest pool.
These will not be sorted into difficulties or be given quantities, they're just concepts that feel more achievable than some current quests.

1) Sell (# of items) in the trading center
- This has the added benefit of reminding players they can and should use the trading center, so it will help beginners get a feel for the game in the process
2) Post (# of) replies in chatter
- This could be done in any section, but is also beneficial-- many players neglect to look at chatter entirely and have no idea what's in here!
3) Send (# of items) gifts
- Who doesn't love gifts? This would require sending items as gifts (nobody wants to be randomly sent wolves, but there's no item that players would resent having.) Anything that can be found in hoard/buried would count for this quest.
4) Vote on (# of) Game Development suggestions
- This would incentivize players to support/oppose suggestions, which will help devs get more data on what players want.
5) Interact with (creature) (# of times) in explore
- This would use categories of creatures (birds, rodents, canines) and count general interactions in explore, not battles. I feel this would help players pay attention to and remember where to find certain types of encounters (IE the chase/hunt doe in swamp) and would be very doable on a tight schedule. This would, of course, need to check if the player has a biome unlocked before assigning a creature type to interact with.
6) Purchase (# of) raffle tickets
- This would encourage users to use the new raffle hub, and would be easy considering some raffles have 1-5 SC tickets.
7) Equip (# of) decor item(s) to any wolf
- This would pair nicely with all the "craft item" quests
8) Participate in (# of) battles
- This could replace 'win battles/trophies' as an easy/med quest, which would feel more fair to lower level leads that struggle to actually win a battle. It encourages players to try the battle system, but doesn't make them feel bad for failing.
9) Play with trophies (# of) times
- This would count uses taken off of trophies in the users hoard, IE a player could use a wolf skull 3 times and get to keep their trophy for crafting/selling purposes, and this does not rely on RNG (like the win trophies quest) and can be prepared for ahead of time (crucial for casual players who don't have time to play for hours every day)
10) Explore in (# of) different biomes
- This encourages players to check out multiple biomes. The quest should never ask for the player to explore more biomes than they have unlocked, so this one would need some sort of check before assigning. I think some newer users only really explore in their home biome, and they miss out on all the variety you can find in explore.

Blix 🐾
#41071

Posted 2021-10-03 21:57:46
No support. I disagree with most of these quests as it forces people to do things they may not be comfortable with. I personally do not want to be forced to go and buy raffle tickets because it's a quest, nor do I want to be forced to explore biomes that hinder me. My pack requires a lot of amusement due to being as large as it is, and being forced to hunt for encounters for daily quests would greatly hinder my ability to get amusement due to the fact I am completely incapable of rescouting at this time. Also, using the word sell means that a player has to put something up for trade that would sell before the quest expires, which is unfair due to the nature of the TC. Better wording for that would be put an item up for trade on the TC. I get this idea is to help newer users but it could still force them out of their comfort zone with the game and make them not want to keep playing.

Breezy [Hiatus]
#4307

Posted 2021-10-04 07:48:39
I like the general idea of having more types of snake quests. My favorite aspect of this new system is the variety.

No support for any quest types that require social interaction (posting in chatter, sending gifts to other users). I'm pretty social around here, but a lot of people aren't, and I don't think people should be forced to be social if they don't want to.

No support for requiring people to sell items in the trading center, because what if nobody buys your trade? Food and toys always sell, but if a pack is short on food/toys, they might not have anything suitable for quick sale.

I think some newer users only really explore in their home biome, and they miss out on all the variety you can find in explore.

Do you think so? When I was new, whenever I unlocked a new biome I was always excited to check it out and see all the new encounters.

At present, I think the quest engine has trouble telling which biomes you have unlocked (that's why "kill x marine animals" and such were discontinued). If it does get fixed, I'd like to see it return, and I wouldn't mind a noncombat variant like you suggested.

Lionel
#34199

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