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Newish Here & Would Love Some Help!

Newish Here & Would Love Some Help!
Posted 2021-09-06 17:42:03

Hello everyone! As the tittle suggested I'm sorta new here!

I first found out about wolvden when it was first being developed and I immediately got an acount as soon as public access came out! Unfortunately life got in the way and had only played for about 3 days before going inactive.

Now after deciding to return to lioden a couple months ago, I have decided to return here!

My main goals right now are to develop my pack and start breeding for clean wolves with special bases/marks and eventually mutations.

There is a couple things that confuse me/I would like to know! So I was wandering if anyone would be kind enough to lend me a helping paw!

So first off, family trees confuses me alot. Im a clean breeder lioden and would love to also be a clean breeder here.  I can handle it if the wolf has a low gen but long gens are very confusing. Is there any notice on the page if a wolf is inbred? Also is there any tricks for making it easier to check longers heritage's for inbreeding? Are there any popular bloodlines I should avoid?

Secondly, is there any easy way to make GC and SC? I'm going to guess selling supplies and wolves will probably be the best way, but are there any other ways that are easier for someone who doesn't have alot of valuables stuff?

Third, roles and stats. I understand that certain roles go beter with certain stats, but roles goes best with certain stats. Also I noticed there was a synergy bar for my hunters, and was wandering if there was any chart about what personalities get along and what personalities don't get along.

I have only 2 more things that I was wandering. Is there a karma gain on here like on lioden. And finally, can hp regenerate?

Any help would be amazing!

Lupa
#8106

Posted 2021-09-07 07:55:02
Welcome back!

Inbreeding: There is no notice. I find it easiest to write out the full family tree once it gets longer than a page.
Big names: These I'm not too familiar with. I typically check how many pups bred they had and (if they're a current stud) how many of those pups are actually alive. I imagine others have their own lists of big names or names they try to avoid, I generally only really pay attention when I'm looking at studs and half of them have the same name.

SC/GC: Once you have a good hunting team (or teams) going and if you can send them out enough to get surplus food, selling food is a pretty reliable source. Wolves are hit and miss, I have periods where they don't sell at all followed by periods where they fly off the market.
Quests are definitely the primary SC generator, particularly with the recent update.
The fishing minigame can give up to 100 SC per day (as long as you have the time to play it, as you can only submit one fish every 10? minutes).
You can sell items at Raccoon Wares - I typically sell my 1-2 use food (dead fish, delicate meat, weasel, stoat, rat, small meat chunks, eggs) that I don't use to the little guy. Also recipes - do check the trading center first with recipes, though. Some are very valuable, others are very common. If there's a bunch of the recipe posted for 10 SC, I'd sell it to the raccoon.
I've gotten my GC from trades - primarily food again, but occasionally wolves (normally I'll only get GC offers on chased wolves with rare features, but sometimes I'll get surprises). There's also of course selling art and custom decors if that's your cup of tea.

Stats/Roles: For hunters, stats are extremely important. If you move out of the beginner (easy) biomes, you'll need higher stats on your hunters to make sure they can bring in enough food. Synergy is also important, as is the wolves' proficiency in their role, but stats definitely play the biggest role.
Hunters (Stalkers) - Smarts and wisdom
Hunters (Chasers) - Speed and agility
Hunters (Finishers) - Strength
Herbalists - Tala's quest says smarts and wisdom, although it seems herbalist proficiency and level seems to be more important
Pupsitters - Nothing in particular
Scouts - Nothing in particular, though you need 101 strength to scout the rainforest and 101 wisdom to scout the glacier (both until fully unlocked, then any level wisdom/strength)
Mentors - Nothing in particular, though having higher stats helps to make sure they can be 1.5 times higher than the stat of the pup(s) they're training. They also have to have at least 5 levels.
Personality: I love Skudde's Visual Personality Guide for figuring out who gets along.

Karma: There is none, although it was hinted at being added in the future.

HP: I believe there's some HP regeneration at rollover (a few points, not up to full if they're super low), and HP is refilled when a wolf levels up. Otherwise, Healing Salves are the primary way. There are interactions while exploring that can raise health too.

ChildOfTheDoes
#21696

Posted 2021-09-07 08:36:36
@ChildOfTheDoes Thank you so much!
Lupa
#8106

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