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Territory Patrol ⚔️ New pack roles for unused stat combos + give more packmates chance to levelup

Territory Patrol ⚔️ New pack roles for unused stat combos + give more packmates chance to levelup
Posted 2021-05-30 08:43:26 (edited)
Right now there is a problem where you can invest a ton of time breeding and training the perfect hunters, only to have their favored stats go haywire and end up with a stat distribution that's useless for hunting such as speed/wisdom or strength/smarts. And since you can only send out so many hunts per day,

THANKS DEVS!!!💖

❔ Conundrum: The same few hunters get buff while half your pack sits around with no way to level up!

What to do with these wayward hunters and lazy packmates?

What if they could take another role in the pack instead?


⚔️ Introducing the Territory Patrol! ⚔️

Your Patrol is a party that vigilantly keeps watch over your pack's borders. The patrol members' headshot and role display at the top of the den page after the feature is unlocked (30 days?) only if you opt-in.* Underneath is a button to challenge the pack's patrol! Pit your warriors against another pack!

It takes 30 minutes to complete the challenge. When the battle begins you can give a command like Flank, Charge, or Defend as a sort of rock/paper/scissors bonus. The victor is calculated based on the role distribution and stats of the party ** caveat: some kind of flattening so wolves with different levels aren't too overpowered, and maybe requirement that a wolf must be minimum level/stats to participate.

Patrols gain exp just like hunting, with a bigger reward for living in a harder biome and challenging a pack in a biome difficulty equal or greater than yours! Prizes for winning could be a 1 use bone or 2sc (something small comparable to winning battles with your lead wolf) with super rare drops of fang/claw, wolf skull, wolf tail etc. Most importantly you increase your ranking on the Patrol Leaderboard! One for the whole world and one for your home biome like fishing.

*Players who don't want to participate in PVP can opt-out.


Patrol Roles

Here's the heart of the matter. We want some way to use those weird stat combos! So a wolf with strength/smarts or strength/wisdom as their highest stats could be well suited to the Commander role. A speed/smarts could be a great Skirmisher. Agility/wisdom has adaptability required for a Tactician. Strength/speed would make a good Juggernaut.

This is just a brainstorm but you get the idea!

Then your patrol can be made up of different combinations of roles. Certain party balance could have the advantage over different patrols, but be weak to something else. Too many Skirmishers and you'll be weak to Juggernauts. No Commander or Tactician and you'll get outmaneuvered! So you'll have to figure out the style and balance that works best for you.


Thanks for reading! This idea has been floating around my head for a while. I hope you like it, please leave your suggestions below!

Obviously this would be a big project and a lot of work 🙏 but could also be a lot of fun! And solve problems I've seen discussed frequently.


🌠 Ꮚ𝘺𝘳𝘥𝘸𝘶𝘭𝘧 🌌
#27999

Posted 2021-05-30 09:21:51 (edited)

Possible roles brainstorming ~~~


Strength / Speed • Juggernaut

  • Advantange: ... Weakness: ...

Strength / Agility • Assassin

Strength / Smarts • Commander

Strength / Wisdom • Raider

Speed / Smarts • Skirmisher

  • Advantange: Flanking bonus. Weakness: Juggernaut.

Speed / Wisdom •

Agility / Smarts •

Agility / Wisdom • Tactician

Also if the wolf would be better off in a hunting team, their patrol role will default to "Hunter" with the least effective patrol status as the game's way of telling you they belong elsewhere!

Since it's easy to get a high strength wolf by training as a Finisher, a balanced patrol should NEED non-strength roles in it for best results.

Scouting makes it easy to train for Strength / Wisdom so this should be the most common basic role.


🌠 Ꮚ𝘺𝘳𝘥𝘸𝘶𝘭𝘧 🌌
#27999

Posted 2021-05-30 09:26:31

Oh this would be fun. And give me more to do with my wolves.


Badger
#10939

Posted 2021-05-30 09:33:41

As an addition, maybe patrol size/number of patrol/challenges you can issue are based on pack size. So a pack with ~25 members could have 1 patrol of 3(?) wolves, increasing with every 10 or so slots? Although based on this and your leadership suggestion, it is clear that packs with larger territories have more advantages to get on the leaderboards. Hmm food for thought.


🐓 Rooster 鸡
#30712

Posted 2021-05-30 09:57:07

Yes I like this, my fave wolf is currently extremely rudely refusing to allocate her stats correctly and it is causing me great pain. I crave str/wis combo like the desert craves rain


Spontaneite
#2993

Posted 2021-05-30 09:59:41 (edited)

Yes I intended it to reward players for living in the harder biomes, and I think this is too complicated to unlock before 1 month anyway- I'm not too worried about this giving experienced players an advantage since the prizes should be *SMALL* items, mostly leaderboards bragging rights with very very rare trophies since wolf fangs seem appropriate for flavor XD Mostly, participation is it's own reward in the form of exp. Maybe larger parties actually get less exp per wolf so it can't outpace leveling via hunting. Could need some kind of cap on patrol size, either that or you can only challenge patrols your size or bigger. Encourages you to unlock pack slots ;D

But yeah this is a big complicated system that would require a lot of thought to go into it to make sure it works fairly.


🌠 Ꮚ𝘺𝘳𝘥𝘸𝘶𝘭𝘧 🌌
#27999

Posted 2021-05-30 21:12:48

They could also be a great addition to the leader's explore and battle system. Having a small support pack that boosts your chances during a fight or trigger specific encounters, depending on which roles you decide to take with you 0:


Nei 🦀✨
#40965

Posted 2021-07-27 10:16:01 (edited)
SUPPORT!
I love  this idea, It would give us more to do with our wolves.
It would also make your pack more like a real life pack.

Maybe Adolescents can join these too?
Serp [Inactive]
#39547

Posted 2021-07-29 16:48:34 (edited)
This seems like a great idea. Right now, we're severely lacking any roles that can give enough exp like Hunter or Scout does, as all other roles either only earn exp once a day (Pupsitter) or earn a very small amount with each activity (Herbalist and Mentor).

Even if this role doesn't earn a good amount of exp, it can still provide wolves with wonky stats a chance to be useful. It's disheartening to have to decide to either stop using your wonky wolf in hunts (because they're arguably the worst wolf in the team, not earning the proper stats as fast), or let them stay and watch the team's success increase slower than average. The later of which becomes especially notable the more difficult the biome you live in.

This will also give us hardcore players something more to do :P It would be an entirely optional task that does not pressure anyone into playing it, as they won't feel like they're missing out on anything since rewards are so small.

Might I also add on to this? There's a small chance your wolves can gain a stat point or two, and you have the option to choose what to allot it to. Maybe it might actually help those wonky wolves not be so wonky.

Edit: to respond to metal wolf's suggestion, I don't think adolescents should be a part of it. Realistically you'd want to keep pups of any age away from battles, especially against rogue wolves whose intent might be to kill. With the new Apprentice role, having adols join in is unnecessary, and may put too much value on this (OP's suggestion) role/game.
KittyKookiez
#34644

Posted 2021-10-02 13:32:18
hugely support this, roles and breeding stats for roles are easily my favorite part of the game  and the limited roles in a pack (especially large packs) is just a bummer. I would  love to see something like this that involves both new roles and new stat breeding combos!

Kassiopea
#42677

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