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Change Healing Salve Uses from 2x20 to 4x10

Change Healing Salve Uses from 2x20 to 4x10
Posted 2021-03-29 00:17:01

I really appreciate the recent update on battling and the Healing Salves. Having one standard Healing Salve (2 uses) able to restore 40HP total helped me a lot in explore and battles.

 That being said, I think Wolvden should change Healing Salves from the current 2 uses, 20HP each to 4 uses, 10HP each. The value of a Healing Salve would stay the same, but the smaller increments would make healing much more practical.

For example, my Level 18 lead wolf has a health cap of 47. Sometimes I may encounter a valuable Level 15+ enemy in explore while having ~40HP myself. I would hesitate in healing myself and accepting the battle since using a 20HP boost to mend a 7HP “wound” feels like a waste of resources. Being able to break  the healing effect into smaller increments and restoring 10HP at a time will take away that dilemma.

Maybe the Rich Healing Salves could have the same change? I almost never use them in Explore because I seldom need that much of a health boost. I would love to hear how others think of this. 

Poachedegg
#16722

Posted 2021-03-29 08:54:56

Yeah, I love getting more use out of the salves, but being able to heal in 10HP increments would be convenient.


Nika
#10475

Posted 2021-06-13 23:30:43

that would be useful yeah


maxwell 𓄿𓄿𓄿
#10650

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