Change Healing Salve Uses from 2x20 to 4x10
Change Healing Salve Uses from 2x20 to 4x10
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Posted 2021-03-29 00:17:01
I really appreciate the recent update on battling and the Healing Salves. Having one standard Healing Salve (2 uses) able to restore 40HP total helped me a lot in explore and battles. That being said, I think Wolvden should change Healing Salves from the current 2 uses, 20HP each to 4 uses, 10HP each. The value of a Healing Salve would stay the same, but the smaller increments would make healing much more practical. For example, my Level 18 lead wolf has a health cap of 47. Sometimes I may encounter a valuable Level 15+ enemy in explore while having ~40HP myself. I would hesitate in healing myself and accepting the battle since using a 20HP boost to mend a 7HP “wound” feels like a waste of resources. Being able to break the healing effect into smaller increments and restoring 10HP at a time will take away that dilemma. Maybe the Rich Healing Salves could have the same change? I almost never use them in Explore because I seldom need that much of a health boost. I would love to hear how others think of this. |
Poachedegg #16722 |
Posted 2021-03-29 08:54:56
Yeah, I love getting more use out of the salves, but being able to heal in 10HP increments would be convenient. |
Nika #10475 |
Posted 2021-06-13 23:30:43
that would be useful yeah |
maxwell 𓄿𓄿𓄿 #10650 |