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Increase (or remove) the monthly restriction of pair-bonded breedings

Posted 2020-12-16 15:45:42

Well then I must have misunderstood the tutorial then, because I was operating under the assumption it was 2 pairs period. Regardless, I'm still not huge on the lack of limit. Realism packs operate under bonded pairs, thus creating a pack with their offspring. Usually, they're the ones breeding.

Some packs CAN have multiple litters if plentiful enough territory, but it's not a hugely common thing and definately not seen in excess. So removing the cap to allow more litters to be born by a breeding pair that realistically would only ~maybe~ happen doesn't make huge sense to me. 

Imo breeding males were a stretch regardless, I do not feel the need to push it. I enjoy these games because of realistic attributes, I wouldn't want to see this lean too fantasy in how the packs operate. In breeding, males are worthless unless breeding male quality for a REASON. Raising Dairy Goats I learned this quickly, and I only see this generating a ton of potato pups in particular. No limit means many wont look to apply standards that push the wolves forward, which means excess breeding or potato pups which DOES cause issues. 

Again, if anything, I would prefer it was a earned reward but definately not handed freely. This is something that I feel was implemented with relatively fair and realistic restrictions. I'm certainly struggling to find a argument that I feel justifies a complete release.


VehementRed
#1248

Posted 2020-12-16 15:57:59 (edited)

Well, just because you don't necessarily think you would use more than two pairs doesn't mean others wouldn't as well, you know? There are a ton of projects that would be enabled/made easier with this cooldown/cap removed; ie, breeding projects for certain marks and bases, stat breeding (especially since you wouldn't have to rely so heavily on leaderboard wolves), among others.

"I wouldn't want to see this lean too fantasy in how the packs operate. In breeding, males are worthless unless breeding male quality for a REASON." If anything, this is almost a pro-pair breeding argument. Right now, even with the pair bonds, males are largely useless. Giving us a reason to breed prettier males for prettier pair bonds would be A+++++

"No limit means many wont look to apply standards that push the wolves forward, which means excess breeding or potato pups which DOES cause issues." I'm not exactly sure what problem you think this would cause; people don't have to buy failure pups, they can end up being chased (which may make NBWs a bit boring, but that's a thing that happens to potato pups anyway.) Others may choose to keep their potato pups for lore reasons, in which case, that's fine! Again, what people do with their wolves don't necessarily have to affect your playstyle. 


EasyPlesi
#1499

Posted 2020-12-16 16:06:28 (edited)

I don't understand why so many people bring up realism with the breeding system? Real wolf packs don't send out their females to get impregnated by males from other packs. They also can't make magical potions that cure disease or trade acorns with woodland creatures for goods. 

I wouldn't even mind a limit if it was, as the op suggested, more along the lines of 15 per month. Or if the two litter limit was, say, every week. But two litters every 30 days if you don't want outside studs? That is extremely low. And as Ghostie said, just because it isn't something one player might want doesn't mean it wouldn't be well liked by another player. I've seen plenty of players say they don't care about the new pair bonding mechanic. Just as many players are really excited about it. The latter shouldn't have their enjoyment reduced because the former doesn't see the point. 


HollowWorld7
#13716

Posted 2020-12-16 16:15:40 (edited)

The argument that it would make breeding easier doesnt make me favor the idea any more, honestly. This game IS meant to be more difficult, again this just feels like handouts. I am not wholly against it being edited, but I do flat out disagree with a complete release or just handed out. Earn the right to breed extra pairs, in my opinion.


"No limit means many wont look to apply standards that push the wolves forward, which means excess breeding or potato pups which DOES cause issues." I'm not exactly sure what problem you think this would cause; people don't have to buy failure pups, they can end up being chased (which may make NBWs a bit boring, but that's a thing that happens to potato pups anyway.) Others may choose to keep their potato pups for lore reasons, in which case, that's fine! Again, what people do with their wolves don't necessarily have to affect your playstyle.

The only issue I have with others playstyles is when it breaks the game. Excess breeding DOES do this. You're absolutely right, nobody has to buy potato pups. But it does not benefit the game whatsoever to have the market flooded with potato pups as many do (not everyone chases) and if they want to keep their own potato pups then absolutely nobody is stopping them. But saying excess breeding of potatoes wouldnt have a averse affect is flat out incorrect. Theres already more than enough people bailing because the market is a mess, they cant sell pups etc. Why did this happen? Over breeding and excess potato pups from even existing pairs. I cannot be convinced to favor a alteration that would add to this issue. 

"" I wouldn't want to see this lean too fantasy in how the packs operate. In breeding, males are worthless unless breeding male quality for a REASON." If anything, this is almost a pro-pair breeding argument. Right now, even with the pair bonds, males are largely useless. Giving us a reason to breed prettier males for prettier pair bonds would be A+++++"

Definately not, it's actually the exact opposite. You dont want to use every male you come across because, once again, you find yourself with issues such as excess breeding of potato pups. Which loops right back to my previous comment. Trust me, breeding useless males isnt something to strive for. If people kept potato breeding to themselves then I don't think itd be a issue. But again, not everyone does that and I'm not thrilled at the idea of raising a restriction that may worsen already existing pup production issues. Yall can argue it wont happen or wont affect others; but it can, it has and it will. 

If a change was to occur, then again I feel its need to be a earned reward to have additional breeding pairs or just rework the whole idea altogether. But again, full unlimited breeding seems problematic and the restrictions feel fair and reasonable as is. 

//Edit also please understand that the point of this board is for feedback. I'm not trying to attack anyone and I'm not appreciating the remarks that are coming off... less than pleasurable. I'm simply offering my opinion which is what this board is designed to do. Not everyone has to agree on everything 


VehementRed
#1248

Posted 2020-12-16 16:39:51

To say that having breeding pairs more accessible would make the game non-challenging is a bit of a fallacy given that you would still have to either obtain or breed a pretty male for your breeding projects, it's not just (in most cases) going to be some random wolf you decide is good enough. Pairs have the potential to make the game more challenging or competitive for those who have an end goal in mind but want to make the wolf themselves without outside studs. 

I'm still not sure on where the excess breeding argument comes from; in most cases, the females inside the pairs, even if they were outside of said pair, would be bred anyway- either to a main male or an outside stud, still creating the potential for pretty pups or potatoes. Either way - to a breeding male, paired male, or stud, this female is being bred.

For the potato argument - I think, no matter what you do, there is always going to be the potential for potato pups. Even custom parents with 10 markings each have the potential to give birth to a plain ol honeydew with zero markings. If it doesn't end up getting chased, it likely won't be sold anyway- regardless of who its parents were. Im just not understanding how potatoes clog up the market in your opinion? If anything, it might make them easier to chase off because no profit was lost in their creation since there was no stud fee that was paid. 

Again, one of your fears is that the potential breeding males won't make pretty pups- which as I've already addressed, is just the same chances of getting potatoes from a stud or breeding male. There is never a guarantee with these things. Its a gamble every time you breed. We just want the ability to breed our own wolves together more than twice a month. 

And ofc, yeah, this isn't a personal attack or anything. I'm just trying to understand your concerns in regards to this particular suggestion, no hard feelings here! 


EasyPlesi
#1499

Posted 2020-12-16 17:01:40

Breeding pairs will lead to less pups, not more. Using my own lair as an example, I have 25 slots. So if I wanted to optimize litters bred/genetic diversity under each system I would do:

Old System

1 stud + 24 females = 24 litters

Current System

1 stud + 2 pairs + 20 females = 22 litters

Unlimited Pairs

1 stud + 12 pairs = 12 litters


Badger
#10939

Posted 2020-12-16 17:14:40 (edited)

If just giving it to us is a handout then what about making more slots for monthly breedings something a player can work for? A game that is "difficult" implies that hard work put in leads to rewards. Limiting the bonded pair breeding to 2 per month is a tiny amount but can be a good foundation that can let a player taste something and then desire more - like many games try to do with unlockable content.

It could be tied to territory size and scale with the number of wolves your pack can have, for example. A player would still have to work for the SC and GC and play the game as is to access more, so it would still take work.

It simply does not make sense to me that a player with 200 wolves could only breed 2% - TWO PERCENT - of their pack a month outside the breeding male with the current limitations. It feels like something I should be able to work for to scale and match my territory size which would be very worth it and rewarding, but it isn't, and that is simply ridiculous to me.

That's my concerns with this feature here. To me, the market is a whole other can of worms that needs something like a pup sink or another feature to help fix. Right now my problem is that a player can have a huuuge amount of wolves (200), and a huuuuge amount of pups at one time, but in-pack breeding is so skewed and miniscule in comparison. It feels unbalanced, borderline strangulating to playstyles that prefer to do things like breeding projects in house.

There are plenty of ways to keep the game "difficult" but give bonding pairs - and by extension male wolves - some breathing room and a chance to have some potential compared to what they already have, and I just do not feel that limits like this are the answer.

Edit: added more words


otterbells
#4284

Posted 2020-12-16 17:16:59 (edited)

I do not support. I think it could have negative gameplay outcomes; primarily in terms of studding and interactions with other players.


Miso 🥣
#1101

Posted 2020-12-16 17:21:20

Do you think you could elaborate, Misontic? I don't understand.


EasyPlesi
#1499

Posted 2020-12-16 17:22:38

Misontic, not everyone wants interaction with other players. Plenty of people here want a chill game to relax with and breed wolves. This is a breeding game, not a FaceBook social game :) 


Goose
#21992

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