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Improved Herbalist!

Improved Herbalist!
Posted 2020-11-13 23:52:35 (edited)

This was originally a general quality of life thread, but I have since separated it into individual threads! (Oops, I should read rules more carefully.)

-Herbalist brings back more herbs during forage based on season and proficiency:

So during the winter, I would expect foraging to be a bit more difficult, especially for low level herbalists. But I notice that, even with a 100% proficient herbalist, they are only bringing back one, maybe two herbs if I am lucky. I think it would feel like we had a real sense of progression if the herbalist were to bring back more herbs at much higher proficiency, but only during the spring and fall? Or something along these lines.

-Easier healing navigation:

When a wolf is sick, it would be very nice to be able to treat the wolf directly from the herbalist page immediately after diagnosis. As it stands, you have to go to your wolf's page, see they are sick. Then you go to the herbalist, and diagnose. Then you go to your hoard. Then you search for the medicine you need, and THEN you can heal the wolf. This just seems like a lot of unnecessary steps.

-"Collect All" button for multiple medicines: When you queue multiple recipes, have the ability to collect them all at once!

-Other QoL Update Suggestions: Clearer illness notificationsbetter wolf bio customization, Immortal Wolves as Featured Wolves, Manually sort caves, Multiple Hunting Parties, Allow other males to breed (in-pack only), Improved Combat, Improved Dailies!, Improved Hoard! 


Feel free to add any suggestions/elaborate on what I have here, and I will update this post as time goes on!


⭐ Starkindler ⭐
#388

Posted 2020-11-13 23:59:31 (edited)

The guidelines for the game development boards say one suggestion per thread, unfortunately. But you have some good ideas.


Jay
#11211

Posted 2020-11-14 00:00:45 (edited)

Oh jeez, here I was thinking I was being helpful and condensing stuff together... when I wake tomorrow, I will separate this into different threads, then. Yikes.

OKAY I just did it now! Teach me not to read carefully, lol.


⭐ Starkindler ⭐
#388

Posted 2020-11-14 00:14:34

I love the ideas. At the moment I'm not quite sure what herbalist proficiency even does? Does it make cure crafting faster? Either way this would make things a lot better.


Jay
#11211

Posted 2020-11-14 00:18:07

Thanks! 

I am not altogether sure how it works, to be perfectly honest. I know once you learn a recipe, it takes less time to make. OH! Perhaps I should suggest shorter wait period for recipe crafting if you are high proficiency?


⭐ Starkindler ⭐
#388

Posted 2020-11-14 06:40:15

lots of support for more streamlined healing, it's really all over the place right now.


Nika
#10475

Posted 2020-11-14 06:59:36

This morning, I found myself wishing for a "collect all" button when gathering finished recipes,  so I added that to the main post!


⭐ Starkindler ⭐
#388

Posted 2020-11-14 16:19:05

Definitely support.  Especially on mobile, having to bounce between screens is a giant pain.


Koura
#219

Posted 2020-11-14 21:52:04

What characteristics should I look for when choosing an herbalist?


callate_mary
#25389

Posted 2020-11-23 02:26:01 (edited)

@callate_mary this isn't a help topic or in the game help section so please refrain from asking outside of that section in the future BUT to answer your question (and anything else to do with herbalism), look here: [Grouse House Guide] Illnesses & Herbalism, under the Crafting Medicine tab.

WolfDogamer
#7514

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