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Raise Herbalist Queuing Max

Raise Herbalist Queuing Max
Posted 2020-11-06 02:26:05

Hello Devs!

So I couldn't find the answer on any guide so I decided to try it out. What I learned from using a Guarana on my herbalist is that the max amount of medicines can can be queued is 5.

Since we have to pay 5GC for a guarana and energy regen is paused during mixing, I think that the max should be either eliminated or raised to 10-15


Thank you for your time


🧊 BigenderOrthrus🧊
#15164

Posted 2020-11-06 03:00:27

I disagree. 

Foraging and crafting both takes 20% and I think that is good number. And being able to craft 5 medicines is a good night sleeps, maybe even waking up to full energy bar the next morning. 


Sienna Snow
#402

Posted 2020-11-06 05:48:49

support

we can already queue up a full energy bars worth, if were going to use premium currency to refill energy after the first queue, literally what good reason is stopping us from queueing up more?


sandshrew
#4808

Posted 2020-11-06 06:01:08 (edited)

you are paying 5GC for immediate 100% and not anything more though. It doesnt help you fight enemies better or discover more percent of a biome or give you a better hunt. Why should the guarana offer you anything else?


Sienna Snow
#402

Posted 2020-11-06 06:02:50

If you're going to use premium currency to refill energy after the first queue, why can't you just queue up more when you do that?  I don't understand the point of queueing up more things than you have energy for.


Nika
#10475

Posted 2020-11-08 06:14:07

No support. Queuing 5 medicine is just enough and it doesn't need to be increased. Assuming that you are crafting medicine that isn't rich healing salve, that is 5 cures and 10 uses in total and that is already plenty enough medicine crafted. 

Queuing more is just unnecessary even if you use premium currency to do that. 


Kahvinporo
#489

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