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Change (the Recipe of) the Rich Healing Salve [Updated]

Change (the Recipe of) the Rich Healing Salve [Updated]
Posted 2020-11-05 04:50:55 (edited)

Update: Since we just got a change to the two Healing Salves (HS), I still stand by the points made. For me it doesn't really fix the problems. I do like the addition of getting an extra use after your Herbalist reaches 80+% proficiency.

1. Personally, it makes the HS worse - I would waste much more HP since it's more likely to have a 10+HP difference to your limit than a 20+HP difference. I try to not to "waste" any HSs since they take time to create/find in explore and can be pricey to buy all the time.

2. With the HP limit being 50HP, unless you have a lvl 20 lead, you will almost always "waste" when using it which again, is something I try to avoid.

I love the whole system of the herbalist, how illnesses function, and how to cure them. And I like it that we have two extra recipes that we can learn. I don't want to change that.

But crafting the Rich Healing Salve is not worth it.

A 2 use Healing Salve gives 40HP total and needs 2 herbs. Charcoal, Dandelion, both common.

A 2 use Rich Healing Salve gives 100HP total and need 15 herbs. Chapparal, Aloe, Burning Bush, Buffaloberry, Charcoal; two (so 6 total) of which I would consider rare.

That is a steep difference for only 10HP extra. You could sell it to the raccoon for 75sc to the raccoon but even at 10sc per herb you could get 150sc from TC as well (and Tumeric and Aloe often go for more).


Idea #1: Change the recipe. I would recommend a combination of lowering the number and/or removing the rare herbs

Idea #2: Give the salve a different use instead - it fills your HP bar up to full. This would make it more interesting to higher-level leads especially (and it takes a bit for your herbalist to learn the other 19 recipes first) and makes it worth crafting.

Idea #3: Applying the Rich Salves gives you 1 RO immunity or an extra lucky foot buff (suggested by BlueOrchidWolf).

Idea #4: It give you +5HP every 15 minutes until rollover (suggested by ⚡Stormy⚡). Or give you 1-3 days immunity as well

Idea #5: The recipe takes 8 unique herbs (suggested by @kiwi).


I am totally open for other suggestions and will add them here so people can refer to it



My other suggestions: A Trophy Filter in the Hoard | Alphabetizing the Herbs in the Recipes


Sienna Snow
#402

Posted 2020-11-05 05:16:05

I wholeheartedly agree with this - after a month+ of gameplay, I only have the one rich healing salve my herbalist made to learn the recipe and no more. I've also never used it, since its cost to make was far higher than its value in HP. I think both making it easier to make and adding functionality to it would help balance it a bit - maybe have it give the one day immunity buff, or something like the lucky foot buff for the first fight after using it? Anything to make it more worth it lol


BlueOrchidWolf
#5214

Posted 2020-11-05 06:19:53

I haven't even bothered learning the rich healing or cure all because it definitely didn't seem worth it.  So something on them both needs adjusting?

Lunar Lords
#6914

Posted 2020-11-05 06:24:36

I hadn't thought about it, but I do agree! It only heals you maybe a little faster, but it's not really worth it.


Kahvinporo
#489

Posted 2020-11-05 06:26:52 (edited)

@BlueOrchidWolf I personally don't think giving immunity applies here since it's not an illness? But it could be a possibility.


@LunarLords the Cure-all if different because it gives immunity for 3 rollover not just 1. That makes it very appealing to players (specially if you do 7+hunts each day). And as far as I know it can be applied without diagnosing first. The cure also doenst need all the rarer herbs (Guaiacum, Tumeric, Pineapple Leaf) so I think that is a fair trade-off.


Sienna Snow
#402

Posted 2020-11-05 06:40:11

Support - it's really frustrating how it's completely not worth it.  Either option sounds good, although full HP bar is potentially more interesting, since then it would be something different than just "healing salve 2x".


Nika
#10475

Posted 2020-11-05 15:25:46

100% support this

I learned and crafted those two devious recipes about a week ago and it took a lot of exchanging to get what I needed. Agreeing, the Cure-for-all is definitely worth it as it gives 3 rollovers worth of immunity, but the rich healing salve gives 20 HP peruse and is considerable (1) harder to get and (2) way more expensive on the market. I personally purchase salves and lucky feet and I pay 1 GC for 3 salves and 2 GC for one salve, and it's honestly barely worth my money or time. 


xena | recessive breeder
#914

Posted 2020-11-05 15:33:08

The market price totally makes sense, I would want my investment back too. Didn't even know there was a market for rich healing salves honestly.


Sienna Snow
#402

Posted 2020-11-05 16:09:37
support. as soon as i saw the recipe it was just like... "Why on earth would I do that?" the effort is so absurdly higher than the value you'll get out of it- especially when you'll probably be able to find 12 healing salves in explore before you'll have all the junk that goes into the rich version. It's an expensive click-saver more than a useful balanced item

Lesbirds
#13679

Posted 2020-11-05 18:49:57 (edited)

I support! I don't ever make the rich salve.

Edit: I never make it so I am unsure, does it offer a few days of immunity? That might be why the recipe has a higher herb cost. I know the cure all offers several days of immunity, which is awesome!

Also, I love the max HP option but would gladly take option one as well.


QueenOfFrowns
#3910

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