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π™Όπš’πš—πš˜πš› π™·πš˜πšŠπš›πš π™Έπš—πšπšŽπš›πšπšŠπšŒπšŽ π™Έπš–πš™πš›πš˜πšŸπšŽπš–πšŽπš—πšπšœ

π™Όπš’πš—πš˜πš› π™·πš˜πšŠπš›πš π™Έπš—πšπšŽπš›πšπšŠπšŒπšŽ π™Έπš–πš™πš›πš˜πšŸπšŽπš–πšŽπš—πšπšœ
Posted 2020-11-03 12:03:33 (edited)

In my opinion, the hoard is surprisingly hard to navigate.
The abundance of items is not helping it, either.


How to fix it:
- Instead of having a drop-down menu with types of items, create tabs inside the hoard for each type. The "All Items" tab can stay, too.
- Include sorting by rotting/expiration date inside of the hoard.
- When using the same type of food/toys, allow us to have an option to use them consecutively when one of the items runs out. For example, when I feed a whole Meat Chunk to a wolf, don't make me select another meat chunk for the next wolf. Just default to it.


hydde πŸ₯€ on hiatus
#7307

Posted 2020-11-03 12:18:54

These are all things that Lioden has more or less and I would so super love to have them in Wolvden too. The "Expiring" tab that Lioden has would be very helpful too, as that takes the expiring food out of the stack to make it easier to use it up.


Fior
#12145