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🌿 Cure Wolves Directly on Herbalist Page

Posted 2020-11-03 08:21:31 (edited)

This!

I love the idea that you'd be able to to cure the wolf from the wolf profile if you already have a medicine that works for that illness. Just like food or mood items, medicine could be listed there for sick wolves.


Majava
#24872

Posted 2020-11-03 08:25:26

In addition: If curing from wolf page or herbalist page was added, the cure with the lowest use should always be used. 

So you just don't end up with several one-use cures because in that case, you would always need to keep the spare cures buried or do the curing old fashioned way from Hoard.


Kahvinporo
#489

Posted 2020-11-03 08:28:57

Agree! Particularly on mobile having to swap back and forth between the pages can be rough when cell service is low (I live in a rural area) and being able to cure directly from the herbalist if you have the item already would be a huge help.

Nezumi
#575

Posted 2020-11-03 12:05:14

Full support! This would be really convenient.


Nineve
#12703

Posted 2020-11-03 12:21:59

I like this idea a lot, as a quality of life improvement.


bonibaru
#369

Posted 2020-11-03 12:42:08

This would be way more convenient than the current setup, yes.


Nika
#10475

Posted 2020-11-03 12:43:47

i support. i haven't gotten to the herbalist yet. 

this will make it easy to use cures on your wolves. 


magicwhitewolf
#25645

Posted 2020-11-03 12:44:25

I definitely support being able to cure a wolf from the herbalist page and/or their own page. I've been wishing for this since I started playing! I think it's a very needed QoL change. 


atheistcanuck
#2393

Posted 2020-11-03 12:49:49

I definitely support anything to make healing illnesses/injuries easier!


Hunter [HM]
#10016

Posted 2020-11-03 12:58:46

I was checking to see if anyone else suggested this before I did, and I'm glad it was!

Being able to cure from the herbalist page would save several clicks and hoard sorting, and I'd love some flavor text about my herbalist wolf actually healing the wolves he's diagnosing. As it is right now, it's much more of a "mmmm yep that's a nasty looking open wound, good luck w that lol"

I would add to the suggestion that if the herbalist is giving a wolf a medicine, they also get a few extra exp tossed their way. (The same or slightly less than they get for diagnosing?) Herbalists don't get much exp as is, as compared to hunters and scouts. My immediate thought on exp for diagnosing and then for healing was that it's sorta double dipping and getting exp for two halves of the same action... but that's only if you diagnose and immediately use a medicine. If you need to craft one first, or you decide to let your lead wolf have diarrhea for going on a week (self-callout) without using a medicine, you'd be getting the exp from diagnosing and not using any medicine.... and more exp from using meds on your wolf might convince someone (me) to use one of the dozen diarrhea cures in their hoard instead of just collecting them.


Mars 🦌
#2490