Community Update #102
Posted 2023-07-21 23:06:15
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Styx [SemiHaitus] #95159 |
Posted 2023-07-21 23:06:54
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Jasper Nightlynx #2064 |
Posted 2023-07-22 05:48:39
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🍂 Leonca 🐆 #54339 |
Posted 2023-07-22 07:41:27
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Ebony #112898 |
Posted 2023-07-22 09:15:28
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⭐️Howling Moonshine🌙⭐️ #105558 |
Posted 2023-07-22 16:15:07
no please please just no |
❀・愛》 JuneJuniper《花・❀ #892 |
Posted 2023-07-22 16:21:02
You want us to craft something.... To craft something? Crafting one item to use it in the ingredients for another craftable item, that is also a craftable ingredients... Making a nesting doll so to speak of crafting to craft the next item is what dungeon crawler games do. Diablo, path of exile, ect. Like in Diablo- You need 10 paper(which drops randomly) to make one scroll, you need 10 scrolls to make a book, you need anywhere from 10 to 100 books to craft one weapon. You need to do this again for your helmet, armor, gloves, boots, and any accessories. Grind, grind, grind. Kinda don't want my favorite game Wolvden to start doing the same. Now making a background for people who stack or have been playing for ever... A background that cost 100 of each herb to craft. Give us something to shoot for! Much love to Wolvden crew. |
Captain Hakob #2553 |
Posted 2023-07-23 05:27:45
Also if the crafting is just two levels deep (craft this to craft decor) and no further, then I see no issue there. It might stimulate the medicine economy, make the decor (slightly) more valuable, and give incentive to use the herbalist more. Outside of spam-forage, of course. Medicine choice is more interesting, but the poll is a win-win for me. |
Whirligig #11137 |
Posted 2023-07-23 05:53:35
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Dżanek #24018 |