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Allow Herbalist to travel!

Allow Herbalist to travel!
Posted 2023-05-21 08:33:15
I'd love my herbalist to be able to travel like scouts do.
With a full bar, it could go foraging farther away (and take more time).
The best would be in all scouted biomes, if not, at least in adjacent ones.

If herbalists could travel, it could also be good to have 2, for example, one to keep for quick nearby foraging and for mixing medicines, the other to send on long trips.

Why do I say this?
Some herbs are really very rare and expensive, yet necessary for medicines and decors.

Atm I'm in thee mountains. There are many types of herbs but not all.
So I should move to the rainforest (which I haven't even scouted yet), or at least desert for chapparal and aloe.
But then what about all the common ones?
I simply don't have enough money to buy them.

For example, they could take 30 mins for a neighboring biome plus 30 for evert other step.

i.e. Forage times starting from the mountains
- Mountains - 1 hour
- Grassland, Coniferous, prairie -  1.5 hours
-Deciduous forest, Taiga, Desert - 2 hours
- Tundra, Swamp - 2.5 hours
- Glacier, rainforest - 3 hours.

I don't think it would be "too easy" since if you live in the rainforest and want to forage in the glacier it would take you 5 hours.
Maybe, if you want to make even harder, they could get max 1 herb?

What do you think?

mALEc 🌸🐰 🌸
#121180

Posted 2023-05-27 12:31:56
I 100% support this! Maybe easier biomes can allow more herbs per travel
Readytest
#120513

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