Really worried about illness / puppy survival...
Really worried about illness / puppy survival...
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Posted 2020-09-26 22:15:37
Apologies if this is the wrong board for this, lemme know if I need to move!
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VioletCyrodiil #1560 |
Posted 2020-09-26 22:21:51
My best advice would be to stock up on herbs! You'll be able to trade them for herbs later if you need a certain herb. Once the quest line is unlocked Start foraging and crafting herbs. Having everything unlocked and readily available will be a lot easier. In addition make sure you have a den to isolate anyone sick! |
❣Queendove ❣ #1071 |
Posted 2020-09-26 22:34:06
Ye I've got plenty of herbs and I'm working towards getting my den set up, as I said the guides were super helpful; and like, I understand this is Early Access and things might change later, I'm just still a bit worried how it might go over for those who prefer a more casual approach to this sort of game, you know? |
VioletCyrodiil #1560 |
Posted 2020-09-26 22:39:14 (edited)
Yeah! That is understandable! Hopefully everything works out and is pretty balanced in the long run. Hopefully it'll work out with your playstyle. I plan to play it on the more casual side myself. |
❣Queendove ❣ #1071 |
Posted 2020-09-26 22:51:36 (edited)
I am stocking up on herbs and have a wolf ready to become a herbalist. I even made a special quarantine cave. My struggle will be keeping pups alive, I’ll be gutted if a valuable/ rare puppy dies just because of a dice roll chance. |
Scruffy #3044 |
Posted 2020-09-27 02:58:34
I actually think it suits a more casual playstyle better than an intense breeding one - less pups to protect/herbs to gather! |
Coal #476 |
Posted 2020-09-27 07:53:13
Since there's no pup training feature yet, I think what I'm gonna do is one, be really choosy with the wolves I keep/get attached to, and two, invest in the aging crystals and just age up any pups that I really, really don't want to die on me. I'm guessing there'll be some kind of a buff thing like the hornbill in LD, I just figure it's not in yet. |
Skellykat #3480 |
Posted 2020-09-27 16:44:06 (edited)
I don't think it would really be casual-friendly for many, because in this case you'd almost feel forced to only keep a few. If you wanted to get more there would be higher chances of illness spreading, pup-sitters being spread too thin, etc. Again, I'm willing to give it a shot, but if I'm already worrying this much over what the mechanic will do to my pack and pups, I no longer feel like I'm playing casually. I certainly hope there is something similar to the hornbill, having things like that would certainly ease my mind. |
VioletCyrodiil #1560 |
Posted 2020-09-27 19:43:59
Agreed once I can figure out how to make more SC, I’ll be investing in Aging Crystals to save valuable pups. I don’t love the mechanic, but I guess it makes things more interesting play wise . |
charlie #1360 |
Posted 2020-09-28 02:58:06 (edited)
While it's true that illnesses and pup survival might be a nightmare, it's also true that it just take a bit of planning and good sense to avoid everything turning into a mess.
Mass breeding it's a risk in this game, but with just some small smart moves, your pups will survive without problems (I managed to have 23 pups survive at the same times, so it's possible!) As for illnesses, most common illnesses are not lethal and don't spread. If you don't get rid of your herbs and use the forage and exchange mechanic, you'll be able to craft what you need to heal you pack mates usually the same day they get ill. Check the guides to know what each illnesses do so that you know if you need to cure it right away or if you can take a couple of day without putting your pack in danger. I can assure you that illnesses can become almost fun if you approach them the right way! |
PiffleLovesBaseball #740 |