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Karma#75898's Characters [DO NOT RESPOND]

Karma#75898's Characters [DO NOT RESPOND]
Posted 2022-07-04 18:08:50 (edited)
All right~

I'm just going to casually post all of my OCs here as I create them. Feel free to read over them if you'd like. I also am actively looking for animators/artists who would be willing to work with me. It wouldn't be free work, and we can discuss over Discord if that's easier.

Karma
#75898

Posted 2022-07-04 18:10:34 (edited)

Shi...


Name: Shi
Race: Before death: Human After death: 50% Oni 50% Kami
Gender: Female
Age: Appears 26; is no longer alive
Height: 6'2"
Weight: 190 lbs
Build: Muscular, six pack, built upper and lower arms, chiseled back, defined thighs and calves
Ethnicity: Japanese
Zodiac Sign: Scorpio
Skin Colour: Caucasian, but she has more of a grey/white pigment to her.
Eye Colour: White with 13 red rings spread out within them (she is blind)
Hair Colour: Black with 13 white streaks
Hair Length: Down to her lower back/butt
Hair Style: She has curtain bangs and an undercut with 13 (in Japanese [十三]) cut into it. Her hair is almost always up in a ponytail with her bangs often falling out. However she does other styles, like viking braids, or just having it down.
Tattoos: Japanese black and white dragon down entire right leg, a snake wrapping down entire left arm and head ending on back of hand, 0000 (branded) into her inner bottom lip, right hand is a skeleton hand, down her spine she has a sword that has different fragments of her 13 swords all combined in one, and the leviathan symbol burned into her right palm (where the thumb connects to the hand).
Scars: Shi has a long jagged vertical line down her right eye, large jagged line over her heart, two thin lines on her upper lip where her fangs have split her lips, 6 distinct red jagged horizontal rings down her entire right arm, 7 distinct red jagged horizontal rings down her entire left leg starting at her groin. Her entire body is littered with smaller scars that just appear as silver-like lines after healing.
Other Markings: She has two markings under both of her eyes. They almost resemble her crying. Under her eyes is a small black "pool" that has a thin line that goes down to about the end of her nose and it gets thicker near the end, the shape resembling a tear.
Outfit: See photo references. Also seen always carrying a large dark brown box with Japanese etchings on it that only Shi seems to be able to read.
Language: Can speak, read, and write every single language
History: Shi was born into a family of Kami killing assassins in the 1300s. She was born with the powers of the 13 Kamis. She was predestined to bring calamity; the end. Upon her birth, the world went red as a dagger was plunged into her heart, from her own father and mother. Upon that happening, 13 rings across her arm and leg blistered and swelled up, soon glowing a blood red and burning hot. Even though Shi had been stabbed, she let out the most bloodcurdling scream. Those around her fell to their knees as blood ran down from their eyes, mouth, nose, and ears. The dagger slowly came out from her chest as her wound slowly, cruelly, stitched itself back together. Shi, the girl born with brilliant blue eyes, now was blind with white eyes that had 13 rings slowly starting to appear in a blood red colour. Thin black horns curled up on her forehead and fangs split her upper lip as they forced their way out. Out of the shadows someone seemed to melt out. Unbeknownst, it was Taira, the Samurai Kami who put millions of men and women on their knees in fear every year. However, there was another entity there. It seemed the other entity was also intrigued by Shi, though they ended up blurring back into the shadows from which they came. However, that wasn't before the other entity spoke with Taira. The two entities came to an agreement, which led to Taira taking care of Shi, and the unknown entity leaving... For now. Taira walked up to Shi and grabbed the knife, quickly ending the lives of Shi's mother and father. Along with the others around who aided in the birth of Shi. He then picked up Shi and left just as quickly and mysteriously as he came. Taira went on for hundreds of years to take care of and teach Shi how to use her powers and how to fight and defend herself while blind. Taira also taught her how to rely on her other senses to survive and navigate. Taira is the reason Shi is able to fight as though she can see normally. However, Taira quickly noticed that Shi wouldn't be able to control the powers of the 13 Kami even with them teaching her. So Taira, being the most mighty and feared of all the Kami, tracked down all of the Kami and imbued them all into their respective swords. The Kami are able to live outside of the swords, and go about life as they please, or they can stay around Shi. But once Shi is wielding one of the swords and says the sword's name, the Kami gets pulled into the sword and is in there until Shi sheaths the sword inside the box once again.
Current Time Period: 2025 (will be adjusted)

Karma
#75898

Posted 2022-10-06 17:11:15 (edited)

Shi Continued...


Stats:

Intelligence

Intelligence Levels

Mindless: Those few beings that have no capacity for intelligence at all. Although some characters without a mind can be considered for this rating, one should assess the actions performed by said characters to see if they truly have no way of thinking. Those with a mind can also be considered for this rating if they can not display any form of thought.

Instinctive: Beings that are incapable or virtually incapable of conscious thought, and merely carry out simple pre-programmed behaviour patterns. For example, Snails, jellyfish. microorganisms, fungi, and individual insects.

Animalistic: Beings, such as most animals, that only possess very basic reasoning, awareness, and problem-solving skills.

High Animalistic: Highly intelligent animals that can use tools or have comparable problem-solving feats. For example, dolphins, chimpanzees, and certain crows and octopi.

Below Average: Characters of below average intellects and unremarkable skills.

Average: Characters of average intelligence. While they have more developed intelligence in certain subjects, in many cases, their overall intelligence remains average.

Above Average: Characters that show greater cognitive ability than the norm, but do not particularly stand out in any intellectual or academic fields.

Gifted: Characters who demonstrate high reasoning ability, can master difficult concepts with few repetitions, and display high performance capability or notable mastery in intellectual or specific academic fields, which makes them equivalent to real-world experts in these areas.

Genius: Individuals with an exceptional capacity for knowledge and intelligence, usually in one area of varying depth. This level of intellect is the level of real-world geniuses, polymaths, and genuinely extremely prominent intellectuals, and, in the absence of better feats, should be the default intelligence category for fictional characters with exceptional or superhuman intelligence.

Supergenius: The highest level of non-omniscient intellect, possessed by individuals with unfathomably superhuman intelligence who are capable of creating impossibly advanced physics-defying and reality-warping fantasy technology for extremely diverse purposes.

Note: For a Supergenius rating to be given based on technological prowess, the character in question should be able to essentially warp reality as they wish on an at least universal (3-A) scale with their inventions, or even use them to overpower tier 1 entities for higher cases. Simply defying the laws of physics with futuristic technology is very common for Extraordinary Geniuses as well.

Omniscient: Characters who know literally everything. Be aware that even if they may know everything in their own setting, this does not grant them knowledge of beings from outside of it.

Categories of Intelligence

Strategic Intelligence
-Strategic intelligence pertains to the collection, processing, analysis, and dissemination of intelligence that is required for forming policy and military plans at the national and international level.
Shi Base Stats: Genius
Shi Vs Opponent: Supergenius


Spatial Intelligence
-The ability to think abstractly and in multiple dimensions.
Shi Base Stats: Gifted
Shi Vs Opponent: Genius


Bodily-Kinesthetic Intelligence
-The ability to use your body in a way that demonstrates physical and athletic prowess.
Shi Base Stats: Supergenius
Shi Vs Opponent: Supergenius


Musical Intelligence
-Sensitivity to rhythm, pitch, meter, tone, melody and timbre. This may entail the ability to sing and/or play musical instruments.
Shi Base Stats: Above Average
Shi Vs Opponent: Gifted


Linguistic Intelligence
-Sometimes called "language intelligence," this involves sensitivity to the meaning of words, the order among words, and the sound, rhythms, inflections and meter of words.
Shi Base Stats: Omniscient
Shi Vs Opponent: Omniscient


Logical-Mathematical Intelligence
-The ability to analyze problems logically, carry out mathematical operations and investigate issues scientifically.
Shi Base Stats: Above Average
Shi Vs Opponent: Gifted


Interpersonal Intelligence
-The ability to interact effectively with others. Sensitivity to other people's moods, feelings, temperaments and motivations. Essentially, it's being able to understand and relate to those around you.
Shi Base Stats: Below Average
Shi Vs Opponent: High Animalistic


Intrapersonal Intelligence
-Sensitivity to one's own feelings, goals and anxieties, and the capacity to plan and act in light of one's own traits. Intrapersonal intelligence is not particular to specific careers; rather, it is a goal for every individual in a complex modern society, where one has to make consequential decisions for oneself.
Shi Base Stats: Average
Shi Vs Opponent: High Animalistic


Naturalistic Intelligence
-The ability to understand the nuances in nature, including the distinction between plants, animals, and other elements of nature and life.
Shi Base Stats: Supergenius
Shi Vs Opponent: Supergenius


Note: All Intelligence stats vary depending on the user's mental state. They can be lowered.


Durability

Durability Levels

Below Average Human Level

Average Human Level

Average Human Level+

Athlete Level

Athlete Level+

Peak Human Level

Peak Human Level+

Superhuman

Street Level

Street Level+

Wall Level

Wall Level+

Small Building Level

Small Building Level+

Large Building

Large Building+

City Block Level

City Block Level+

Small Town Level

Town Level

Large Town Level

Small City Level

City Level

Large City Level

Small Mountain Level

Mountain Level

Large Mountain Level

State/Province Level

State/Province Level+

Small Country Level

Small Country Level+

Country Level

Country Level+

Continent Level

Continent Level+

Multi-Continent Level

Multi-Continent Level+

Moon Level

Small Planet Level

Large Planet Level


Categories of Durability

Receiving An Attack
-How well a user holds up after receiving a physical attack (bare fists).
Shi Base Stats: Moon Level
Shi Vs Opponent: Large Planet Level


Receiving Multiple Continuous Attacks
-How well a user holds up after receiving multiple physical attacks (bare fists).
Shi Base Stats: Multi-Continent Level
Shi Vs Opponent: Moon Level


Receiving A Weapon Attack
-How well a user holds up after receiving a physical attack (weaponry).
Shi Base Stats: Country Level
Shi Vs Opponent: Continent Level


Receiving Multiple Continuous Weapon Attacks
-How well a user holds up after receiving multiple physical attacks (weaponry).
Shi Base Stats: Small Country Level
Shi Vs Opponent: Country Level


Receiving An Enchanted Weapon Attack
-How well a user holds up after receiving an enchanted physical attack (enchanted weaponry).
Shi Base Stats: Large City Level
Shi Vs Opponent: Mountain Level


Receiving Multiple Continuous Enchanted Weapon Attacks
-How well a user holds up after receiving multiple enchanted physical attacks (enchanted weaponry).
Shi Base Stats: Small City Level
Shi Vs Opponent: Large City Level


Getting Thrown Into A Wall
-How well a user holds up after receiving an attack that throws them into a wall.
Shi Base Stats: Country Level+
Shi Vs Opponent: Multi-Continent Level+


Receiving An Ability
-How well a user holds up after receiving a physical attack (ability).
Shi Base Stats: Multi-Continent Level
Shi Vs Opponent: Moon Level


Receiving Multiple Continuous Abilities
-How well a user holds up after receiving multiple physical attacks (ability).
Shi Base Stats: Small Country Level
Shi Vs Opponent: Continent Level


Pain From Minor Injuries
-How well a user deals with pain from minor injuries.
Shi Base Stats: Moon Level
Shi Vs Opponent: Large Planet Level


Pain From Major Injuries
-How well a user deals with pain from major injuries.
Shi Base Stats: Large City Level
Shi Vs Opponent: Large Mountain Level


Pain From Grave Injuries
-How well a user deals with pain from grave injuries.
Shi Base Stats: Superhuman
Shi Vs Opponent: Small Town Level


Breath Holding
-How long a user is able to hold their breath whilst underwater.
Shi Base Stats: State/Province Level+
Shi Vs Opponent: Continent Level


Asphyxiation
-How long a user is able to maintain asphyxiation.
Shi Base Stats: Large Mountain Level
Shi Vs Opponent: Moon Level


Receiving A Mental Attack
-How well a user holds up after receiving a mental attack.
Shi Base Stats: Moon Level
Shi Vs Opponent: Large Planet Level


Note: This varies depending on what abilities the user is using. It can be lower.

Receiving Multiple Continuous Mental Attacks
-How well a user holds up after receiving multiple mental attacks.
Shi Base Stats: Small Country Level
Shi Vs Opponent: Multi-Continent Level


Note: This varies depending on what abilities the user is using. It can be lower.

Getting Thrown Into/Through A Building
-How well a user holds up after being thrown into and/or through a building.
Shi Base Stats: Country Level+
Shi Vs Opponent: Multi-Continent Level+



Stamina

Stamina Levels

Below Average: Characters who may be exhausted and driven to their limits by mild exertion and/or disabled by basic injuries.

Average: Characters with typical human levels of stamina and pain tolerance.

Athletic: Characters with above average human levels of stamina and pain tolerance.

Peak Human: Characters who can push themselves to the limits of any normal human's stamina.

Superhuman: Characters who can push themselves beyond the limits of any normal human, exerting themselves for long periods of time, pushing on through exceptionally painful circumstances, and acting even when grievously injured.

Infinite: Characters with inexhaustible sources of energy at their disposal, allowing them to fight indefinitely, although not necessarily allowing them to ignore crippling pain or fight on through critical injuries.

Categories of Stamina

Stamina Duration Whilst Un-injured
-How long a user can fight whilst not being injured.
Shi Base Stats: Infinite
Shi Vs Opponent: Infinite


Stamina Duration Whilst Minorly Injured
-How long a user can fight whilst being minorly injured.
Shi Base Stats: Infinite
Shi Vs Opponent: Infinite


Stamina Duration Whilst Majorly Injured
-How long a user can fight whilst being majorly injured.
Shi Base Stats: Peak Human
Shi Vs Opponent: Superhuman


Stamina Duration Whilst Gravely Injured
-How long a user can fight Whilst being gravely injured.
Shi Base Stats: Below Average
Shi Vs Opponent: Athletic


Stamina Duration Whilst Running
-How long a user can run whilst un-injured.
Shi Base Stats: Infinite
Shi Vs Opponent: Infinite


Stamina Duration Whilst Running Whilst Minorly Injured
-How long a user can run whilst being minorly injured.
Shi Base Stats: Infinite
Shi Vs Opponent: Infinite


Stamina Duration Whilst Running Whilst Majorly Injured
-How long a user can run whilst being majorly injured.
Shi Base Stats: Peak Human
Shi Vs Opponent: Superhuman


Stamina Duration Whilst Running Whilst Gravely Injured
-How long a user can run whilst being majorly injured.
Shi Base Stats: Below Average
Shi Vs Opponent: Athletic


Stamina Duration Whilst Swimming
-How long a user can swim whilst being un-injured.
Shi Base Stats: Infinite
Shi Vs Opponent: Infinite

Stamina Duration Whilst Swimming Whilst Minorly Injured
-How long a user can swim whilst being minorly injured.
Shi Base Stats: Infinite
Shi Vs Opponent: Infinite


Stamina Duration Whilst Swimming Whilst Majorly Injured
-How long a user can swim whilst being majorly injured.
Shi Base Stats: Peak Human
Shi Vs Opponent: Superhuman


Stamina Duration Whilst Swimming Whilst Gravely Injured
-How long a user can swim whilst being gravely injured.
Shi Base Stats: Below Average
Shi Vs Opponent: Athletic



Strength

Strength Levels

Tier 11 "Infinitesimal": The Tier where the being can create, destroy, and affect the whole structure of a lower-dimensional universe, or lower layers/levels of reality or a 3-D Reality.
-11-C "Low Hypoverse Level": Destroy or Create an 0-D Level Construct of any size.
-11-B "Hypoverse Level": Destroy or Create an 1-D Level Construct of any size.
-11-A "High Hypoverse Level": Destroy or Create an 2-D Level Construct of any size, or 1 level of infinity/degree of reality/fiction transcendence or similar beneath a 3-D.

Tier 10 "Human": The Tier where the being is as strong or weaker than a human.
-10-C "Below Average Human Level": The Power lower than an average human such as smaller animals.
-10-B "Human Level": The Level of a regular human such as those who don't exercise.
-10-A "Athlete Level": The Level of Power of a human who are physically fit such as trained fighters.

Tier 9 "Superhuman": The Tier where the being is more powerful than a regular human.
-9-C "Street Level": The Power level that stand in the strength of a human such as Olympic level athletes or rigorously trained martial artists, as well as larger animals.

Note: This power level doesn't mean they have the ability to destroy an entire street.

-9-B "Wall Level": The Power level to destroy or damage materials such as stone, metal, or steel as well as boulders and walls.
-9-A "Small Building Level": the Power level to destroy rooms or houses.

Tier 8 "Urban": The Tier to destroy buildings and city blocks.
-8-C "Building Level": The Power Level to destroy medium sized buildings such as factories and supermarkets.
-High 8-C "Large Building Level": The Power Level to destroy Large sized Buildings such as skyscrapers.
-8-B "City Block Level": The Power Level to destroy urban city blocks or equivalent areas of space.
-8-A "Multi-City Block Level": The Power level to destroy multiple urban blocks.

Tier 7 "Nuclear": The Tier similar to nuclear power.
-7-C: "Town level": the Power level to destroy a town.
-High 7-C: "Large Town level": the Power level to destroy a large town.
-Low 7-B: "Small City level": the Power level to destroy a small city.
-7-B: "City level": the Power level to destroy a city.
-7-A: "Mountain level": the Power level to destroy a mountain.
-High 7-A: "Large Mountain level": the Power level to destroy a large mountain.

Tier 6 "Tectonic": The Tier to destroy tectonic structures on earth from islands to continents.
-6-C "Island level": the Power level to destroy an island.
-High 6-C: "Large Island level": the Power level to destroy a large island.
-Low 6-B: "Small Country level": the Power level to destroy a small country.
-6-B: "Country level": the Power level to destroy a country.
-High 6-B "Large Country level": the Power level to destroy a large country.
-6-A "Continent Level": the Power Level to destroy a continent.
-High 6-A "Multi-Continent": the Power level to destroy multiple continents.

Tier 5 "Planetary Level": The Tier to destroy astrological objects from our moon to dwarf stars.
-5-C "Moon level": the Power level to destroy a moon, or an astronomical object of similar proportion.
-Low 5-B "Small Planet level": the Power level to destroy a small planet.
-5-B "Planet level": The Power to create/destroy a planet.
-5-A "Large Planet level": The Power to create/destroy large gas giants such as Jupiter and Saturn.
-High 5-A "Dwarf Star level": The Power to create/destroy very small stars such as EBLM J0555-57 (which is the smallest star).

Tier 4 "Stellar": the Tier to destroy/create even larger astronomical objects from stars to our entire solar system.
-Low 4-C "Small Star level": The Power to create/destroy small stars.
-4-C: "Star level": The Power to create/destroy a star.
-High 4-C: "Large Star level": The Power to create/destroy a large star.
-4-B "Solar System level": The Power to can create/destroy a solar system.
-4-A "Multi-Solar System level": The Power to create/destroy multiple solar systems.

Tier 3 "Cosmic": the Tier to destroy/create entire galaxies or universes.
-3-C "Galaxy Level": The Power to can create/destroy a galaxy.
-3-B "Multi-Galaxy Level: The Power to can create/destroy multiple galaxies.
-3-A "Universe Level": The Power to can create/destroy a universe.
-High 3-A "High Universe Level": Beings who demonstrate an infinite amount of energy on a 3-D scale, or those who can affect an infinite 3-D area or an infinite number of finite or infinite universes when not accounting for any higher dimensions or time, or more generally any realm of comparable size.

Tier 2 "Multiversal": The Tier to destroy/create entire multiverses.
-Low 2-C "Universe Level+": Beings who are capable of significantly affecting, creating and/or destroying an area of space that is qualitatively larger than an infinitely-sized 3-dimensional space. for Example spaces representing such sizes are space-time continuums of a universal scale. However, it can be more generally fulfilled by any 4-dimensional space.
-2-C "Low Multiverse Level": Beings who can significantly affect, create and/or destroy small multiverses which can be comprised of several separate space-time continuums ranging anywhere from two to a thousand, or equivalents.
-2-B "Multiverse Level": Beings who can significantly affect, create and/or destroy larger multiverses which comprise from 1001 to any higher finite amount of separate space-time continuums.
-2-A "Multiverse Level+": Beings who are capable of significantly affecting, creating and/or destroying a countably infinite number of space-time continuums.

Tier 1 "Extradimensional": The Tier that is at least 5-dimensional and among the most beyond dimensions of space and time.

This Tier is broken into categories:

Karma
#75898

Posted 2022-10-06 17:17:03 (edited)

Shi Continued...


Complex Multiverse
-Low 1-C "Low Complex Multiverse Level": Beings who can affect, create and/or destroy the entirety of spaces whose size corresponds to one to two higher levels of infinity greater than a standard universal model.

This can be equated to 5 and 6-dimensional real coordinate spaces (R ^ 5 to R ^ 6).

-1-C "Complex Multiverse Level": Beings who can universally affect, create and/or destroy spaces whose size corresponds to three to five higher levels of infinity greater than a standard universal models.

This can be equated to 7 and 9-dimensional real coordinate spaces (R ^ 7 to R ^ 9).

-High 1-C "High Complex Multiverse Level": Beings who can universally affect, create and/or destroy spaces whose size corresponds to six to seven higher levels of infinity greater than a standard universal model.

This can be equated to 10 and 11-dimensional real coordinate spaces (R ^ 10 to R ^ 11).

Hyperverse
-1-B "Hyperverse Level": Beings who can universally affect, create and/or destroy spaces whose size corresponds from 8 to any higher finite number of levels of infinity above a standard universal model.
This can be equated to 12-dimensional real coordinate spaces and up (R ^ 12 and up).

-High 1-B "High Hyperverse Level": Beings who can universally affect, create and/or destroy structures whose size is equivalent to a countably infinite number of qualitative sizes above a universal model, usually represented in fiction by endless hierarchies of layers of existence or more generally a space with countably infinite dimensions.

Outerverse
-Low 1-A "Low Outerverse Level": Beings who can universally affect, create and/or destroy structures and expanses of uncountably infinite dimensions, or which have a size roughly analogous to them, such as uncountably infinite sets of hierarchical layers or planes of existence, most specifically ones whose amount of layers is comparable to the Continuum set theory. the first uncountably infinite cardinal, ℵ1, for simplicity's sake.
-1-A "Outerverse Level": Beings who can significantly affect, create and/or destroy realms or states that fully transcend infinitely-layered hierarchies and/or dimensional levels on a conceptual or existential level, normally being portrayed as entirely external abstractions that lie outside of the applications of spatiotemporal dimensionality as a constant defined by physics on any level.

Note: a character can qualify for this rating even if their verse does not have an infinitely-layered or equivalent cosmology, as long as it is either stated, shown or left very obvious that the character in question already bypasses the very nature of such structures altogether.

-High 1-A "High Outerverse Level": Beings a character can qualify for this rating even if their verse does not have an infinitely-layered or equivalent cosmology, as long as it is either stated, shown or left very obvious that the character in question already bypasses the very nature of such structures altogether.


Note: adding more "layers" to an already infinite 1-A hierarchy (or some structure of equivalent size) is not enough to reach this tier, and one must be completely external and unreachable by it in any form.

Tier 0 "Boundless": the Tier where the character is 100% all powerful.
-Tier 0 "Boundless": Beings who demonstrate an equivalence to, or can create/destroy/affect, transcendental abstract levels of existence which conceptually stand superior to even High 1-A levels. Being "omnipotent" or any similar reasoning is not nearly enough to reach this tier; characters at this level must transcend High 1-A characters as High 1-A characters would transcend 1-A ones. This tier has no true endpoint, and can be extended unto any higher level, spiraling infinitely upwards.

Categories of Strength

Attack Strength
-The level of strength a user has when performing attacks without a weapon (bare fists).
Shi Base Stats: 8-A "Multi-City Block Level"
Shi Vs Opponent: High 6-A "Multi-Continent"


Ability Strength
-The level of strength a user has when activating & using abilities.
Enchanted Items: Tier 11 "Infinitesimal" to Tier 2 "Multiversal" (varies on the items + abilities)
Shi Base Stats: Tier 6 "Tectonic" to Tier 2 "Multiversal" (varies on the abilities)
Shi Vs Opponent: Tier 5 "Planetary Level" to Tier 2 "Multiversal" (varies on the abilities)


Leg Strength
-The level of strength a user has when performing attacks with their legs/feet.
Shi Base Stats: 8-A "Multi-City Block Level"
Shi Vs Opponent: High 6-A "Multi-Continent"


Weapon Strength
-The level of strength a weapon has when a user is attacking with it.
13 Kami Base Stats: Tier 5 "Planetary Level"
13 Kami Activated: Tier 2 "Multiversal"
Normal Weapons: High 6-A "Multi-Continent"
Enchanted Weapons: 5-B "Planet level"


Lifting Strength
-The level of strength a user has when lifting things.
Shi Base Stats: Tier 9 "Superhuman"
Shi Vs Opponent: 8-A "Multi-City Block Level"


Throwing Strength
-The level of strength a user has when throwing things.
Shi Base Stats: Tier 9 "Superhuman"
Shi Vs Opponent: 8-A "Multi-City Block Level"




Speed

Speed Levels

Below Average Human (0-5 m/s)

Normal Human (5-7.7 m/s)

Athletic Human (7.7-9.8 m/s)

Peak Human (9.8-12.51 m/s)

Superhuman (12.51-34.3 m/s)

Subsonic (Faster than the Eye) (Mach 0.1-0.5) (34.3-171.5 m/s or 76.7-383.6 mph)

Subsonic+ (Mach 0.5-0.9) (171.5-308.7 m/s)

Transonic (Mach 0.9-1.1) (308.7-377.3 m/s)

Supersonic (Mach 1.1-2.5)

Supersonic+ (Mach 2.5-5)

Hypersonic (Mach 5-10)

Hypersonic+ (Mach 10-25)

High Hypersonic (Mach 25-50)

High Hypersonic+ (Mach 50-100)

Massively Hypersonic (Mach 100-1000)

Massively Hypersonic+ (Mach 1000-8810.2)

Sub-Relativistic (1%-5% SoL)

Sub-Relativistic+ (5%-10% SoL)

Relativistic (10%-50% SoL)

Relativistic+ (50%-100% SoL)

Speed of Light

FTL (x1-10 Speed of Light)

FTL+ (x10-100 Speed of Light)

Massively FTL (x100-1000 Speed of Light)

Massively FTL+ (x1000+ Speed of Light)

Infinite Speed

-Able to move indefinitely while time literally stands still, or to travel anywhere instantly. Teleportation does not count.

Immeasurable
-Movement beyond linear time. This is why the speed cannot be measured. Given that S = D/T, if T is undefined the speed formula cannot be applied. This is the same reason why multiple temporal dimensions also grant immeasurable speed.

Irrelevant
-Characters beyond, and qualitatively superior to, the concepts of dimensions of time and space themselves. Meaning: Tier 1-A and above.

Categories Of Speed

Attack Speed
-The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.
Shi Sword Base Stats: FTL
Shi Ability Base Stats: FTL to Irrelevant (varies based on what attack/ability is used + Leviathan)
Shi Vs Opponent: FTL to Irrelevant (varies based on what attack/ability is used + Leviathan)


Combat Speed
-The speed at which a character can fight.
Shi Base Stats: FTL
Shi Vs Opponent: FTL to Irrelevant (varies based on the abilities from her sword + Leviathan)


Reaction Speed
-Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.

For example, let's say that character A shoots at character B with a gun and character B dodges. That is reaction speed. Keep in mind, sometimes a person aim-dodges, and it is not as good of a feat.

As another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. If Character B dodges it is considered aim-dodging since he/she knew that the attack was going to happen.

Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. The reaction speed of a character also tends to be higher than its movement speed.
Shi Base Stats: Immeasurable
Shi Vs Opponent: Immeasurable


Travel Speed
The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.
Shi Base Stats: Speed of Light
Shi Vs Opponent: Speed of Light to FTL+ (varies on the abilities of her sword + Leviathan)


Flight Speed
The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.

High flight speed logically requires similar reaction speed in order to maneuver when approaching different objects.
Shi Base Stats: Speed of Light
Shi Vs Opponent: Massively FTL+


Shi is only able to fly with the ability of her swords

Karma
#75898

Posted 2022-10-06 17:20:55 (edited)

Shi Continued...


Abilities:

Saisei(Regeneration), is a passive ability that gives Shi regeneration capabilities. Due to Saisei, Shi is able to regenerate small and medium wounds instantaneously. For wounds that result in the loss of an appendage, her regeneration speed is several seconds, varying on what appendage is lost. If it's her fingers or something similar in size, it takes five seconds and under. For larger appendages like her arms and legs, it takes ten seconds. Under the circumstances that Shi is blown up, decapitated, reduced to ash/dust/smoke, or reduced to a molecular level Saisei allows Shi to regenerate. This takes much longer, upwards of one to two days. Saisei is able to fully regenerate Shi. However, Saisei does not regenerate her soul or mind. If someone targets or obliterates her soul or mind, it cannot be recovered. Similarly, Saisei does not regenerate Shi's rings. It also doesn't protect Shi against loss of faith. If Shi were to lose a ring or die due to loss of faith, she would not be regenerated. Saisei cannot be nullified.

Ankoku taisei(Darkness Resistance), is a passive ability that gives Shi resistance to Darkness/Impure based capabilities, attacks, etc. Due to Shi being half Kami, Darkness/Impure abilities deal damage to her at 200%. DR reduces Darkness/Impure abilities by 50%. Darkness/Impure capabilities now do 100% damage to Shi. DR cannot be nullified.

Taikōsei(Light Resistance), is a passive ability that gives Shi resistance to Light/Pure based capabilities, attacks, etc. Due to Shi being half Oni, Light/Pure abilities deal damage to her at 200%. LR reduces Light/Pure abilities by 50%. Light/Pure capabilities now do 100% damage to Shi. LR cannot be nullified.

Ōrasensu(Aura Sense), is a passive ability that allows Shi to sense her surroundings using the aura of all living creations. Aura Sense aids in Shi's blindness by allowing her to see. Aura Sense highlights the outlines of a plethora of things and Shi is able to manipulate it to show her specific buildings, creatures, people, etc. In the same respect, she can toggle Aura Sense to stop showing her specific buildings, creatures, people, etc. Aura Sense is also able to change the colour of specific aura's to signify what is being displayed. For example, enemies appear in red aura whereas friendlies appear in blue aura. This ability cannot be nullified and doesn't require activation. It has no limitations and only seems to further expand and become more reliable.

Doku(Poison), is a passive ability that gives Shi poison resistance. Doku renders all poisons useless against Shi. It nullifies all effects of the poison, as well as extracts it from her body. In addition to this, it sends the poison back to the sender/deliverer. If the poison hits the intended target, it will wrap chain-like tattoos around the person's body. It starts at the neck and spreads from head to toe. The poison reversal effect of Doku will only work if the target is affected by the poison. Doku has no activation or regeneration period. It cannot be nullified.

Mabataki(Blink), is an activated ability. Blink allows Shi to teleport to any nearby location. In order for Blink to activate, Shi has to blink her eyes and have the intention of activating the ability. Upon activation, Shi is instantaneously teleported to the location of her choosing. Blink doesn't have a regeneration time and upon activation, the ability's effects are instantaneous. In order for her ability to activate, Shi has to be able to currently see the surrounding area via Aura Sense. Or Shi has to have been to the area before and she has to remember it perfectly. Blink also only works within a 100 foot radius. This ability will not activate if Shi tries to travel anywhere further than 100 feet away from her in any direction. Additionally, it won't activate if she blinks without the intention of activating the ability. Lastly, Blink won't activate if Shi cannot sense her surroundings with Aura Sense and/or if she hasn't been to the area before. It cannot be nullified.

Senken no mei(Foresight), is an activated and passive ability. The passive side of Foresight makes Shi's reaction time higher/faster than her opponent(s). This applies to everyone, no matter what realm or world they're from, or their race. This ability activates instantaneously whenever Shi's around an opponent. Foresight's passive has no cooldown period. The activated side of Foresight allows Shi to see into the future. In order to activate, Shi has to say Foresight with the intention of activating the ability. Upon activation time is frozen and Shi is sent to see into the future. What she is shown varies, but it is always a rather large event. It can vary from her seeing an upcoming fight or her watching someone she loves die. Foresight's activated ability doesn't have a regeneration time, however, it takes a toll on her every time she uses it. Especially if it is used consecutively, even more so if that's done without resting between uses. It will cause disorientation, nausea, fear of impending doom, and eventually her organs would melt, thus taking away one of her rings. There are no limitations to how many times she can use it. The activated ability will not activate if Shi doesn't say Foresight and/or if Shi says Foresight without the intention of actually activating the ability. It cannot be nullified.

Kieru(Disappear), is a passive ability of Shi's that activates instantaneously. Kieru prevents any projectiles from making contact with Shi and makes them disappear into nonexistence. This ability affects arrows, stones, ranged abilities, etc. However, in order for Kieru to activate, the object or thing has to be 50 meters away at minimum. There is no cooldown period. This ability doesn't activate if an object or ability is shot at Shi from under 50 meters away. It cannot be nullified.

Senko(Flash), is a passive ability of Shi's that activates instantaneously. Not to be confused with Blink. This ability flashes/transports Shi to a nearby area within 100 meters. However, in order for Senko to activate, an opponent or thing must be about to land an attack on Shi and Shi has to be in legitimate danger. There is no cooldown period. This ability doesn't activate if an opponent is going to miss their attack and/or if Shi isn't in legitimate danger. It cannot be nullified.

Attakai(Warn), is a passive ability Shi also has that activates instantaneously. This ability coincides with Taira. When Attakai activates, Shi hears Taira's voice informing her of enemies that actively see her/know of her presence. Taira is able to give Shi detailed information in regards to where enemies are and who/want they are. However, in order for this to activate, Taira has to know that the enemies are aware of Shi's presence. There is no cooldown period. This ability doesn't activate if Taira see's enemies but they don't know Shi is there. It cannot be nullified.

Kira(Killer), is an instantaneous demonic passive ability. Kira was created when the entity, Leviathan, one of the most dangerous Demons in existence, decided to give one of their lives to Shi. This in turn, gave Shi an attachment, the ability. What Kira is, is a humanoid shadow form of the Demon Chief Leviathan that constantly lives in Shi's shadow. Kira is filled with unbridled bloodlust and rage. Kira is able to take control of Shi and use her body, but is also able to materialize and have its own body. Kira is also able to heal Shi, along with using all the abilities and powers of Leviathan but at a much more diluted level. (When Shi is down to her last ring Kira is able to use Leviathan's powers and abilities to the full extent/power) However, Kira will only activate once Shi is down to her last three rings and once she is in immediate danger. Once this ability is activated, it can be forced away. But once Shi is down to her last ring it will stay permanently until she is dead. There is no cooldown period. This ability will not activate unless Shi is down to 3~ rings and in immediate danger. It cannot be nullified.

Oni(Demon), is an end to all passive ability. Oni is an ability that painlessly and instantaneously erases all humanoid creatures (humans, ogres, orcs, satyrs, centaurs, etc.) along with all human(oid) creations. In addition to this, it also erases several animals and plants, thinning out the populations. It doesn't cause extinction for creatures and plants that aren't humanoids. However, Oni will only activate once Shi eliminates the turmoil within her about the human(oid) race(s). This is singular use. This ability will not activate unless Shi holds zero remorse and regret for human(oid) kind. It also will only activate upon Shi's legitimate death. It cannot be nullified.

Kami(God), is a revive all passive ability. Kami is an ability that cleanses waters, fertilizes the soil, stabilizes the populations of all creatures and plants, cleans the oxygen, etc. In addition, it also emits a glowing dust that increases the growth rate and survival rate of all living things. Kami also heals all injured and dying creatures and plants. Lastly, Kami also makes it possible for humanity + other humanoid beings to come into creation in several hundred years (thus also allowing Kami's to be reborn as well). Along with that, it also makes it possible for extinct animals and plants to come back to life, along with new animals and plants. However, in order for this ability to activate, Shi must find someone she loves and trusts, and must receive the same love and trust from that same person. This is singular use. This ability will not activate if Shi doesn't love and trust someone and if she doesn't receive the same love and trust back from the same person. It also will only activate upon Shi's legitimate death and after Oni is activated and completed. It cannot be nullified.

Karma
#75898

Posted 2022-10-06 17:21:16 (edited)

Shi Continued...


Enchanted Items:

Goddobaindā(God-Binder): Legendary Enchanted Item

God-Binder is a large true oak wooden box. It was created with the combined power of three separate clans. The High Elves, the ArchAngels, and the ArchDemons. God-Binder was created for one purpose, and thus only has two passive abilities. It has red etchings on the sides in three different languages, one language on the back, one language on the left side, and one language on the right side. The three languages are, High Elven, Angelic, and Demonic. However, the three languages can only be deciphered by the true heir that claims God-Binder. Anyone else who is able to read High Elven, Angelic, or Demonic languages are not able to make out what the etchings are. Each side translates to, "On the day of the true moon, we combine our blood and power. Entrap the most devastating of strength and allow none to escape. Thirteen be the number, thirteen to destroy the world." The one purpose God-Binder was created with, is to entrap the Kami's of their world. Though, they only had enough power to create it with the ability to entrap thirteen Kami's. This is due to them immediately ensnaring the most dangerous Kami, Taira. It's noted that the true heir to God-Binder will be born on a full moon. Upon birth, the Kami Taira will appear to protect the heir. The heir will gain thirteen rings in their eyes and thirteen rings will wrap around their body. The heir will also be forced to go through the death process in order to properly awaken, and thus become the one true heir. After God-Binder was created, it was given to the Bushin Clan. The Bushin Clan is a clan of Kami killing assassins and samurais. From then it was handed from true heir to true heir. In the past, the true heir was well respected and well revered amongst the clan. But as time went by, members of the Bushin Clan became jealous and power hungry. They decided they wanted God-Binder for themselves. After a senseless slaughter over God-Binder, the true heir became hated and feared. The members made the heir an outcast and would actively try to successfully kill the true heir. Though, it never really worked since dying was the cause for the activation. Many members decided that locking the true heir up was the best option. It wasn't. God-Binder cannot be destroyed.

Abilities

Mamoru(Protect), is a passive ability that prevents anyone from destroying God-Binder. It also prevents anyone from opening God-Binder. Mamoru causes anyone who isn't the true heir to instantly combust if they try to claim Mamoru truly for themselves. It does not cause someone to combust if they're just moving God-Binder, giving God-Binder to the true heir, etc. Mamoru cannot be deceived and is able to tell the true intentions/meanings behind anyone who moves/touches/picks up/etc. God-Binder. Additionally, Mamoru gives God-Binder 100% resistance to all powers and capabilities without fail. Mamoru cannot be nullified.


Neru(Bind), is a passive ability that allows God-Binder to bind and maintain the binding of thirteen Kami's. Additionally, Neru is the cause for the soul bonds from the true heir to Kami's. The Kami's that get bound into God-Binder are completely up to Taira. Upon the forced binding of Taira, he was imbued with two jobs that he cannot negate. If he tries to refuse, his body and mind will act against him and eventually he'll end up doing the job regardless. The two jobs being, protect the true heir, and find twelve Kami's to bind to God-Binder. Due to this, the Kami's can change every time or remain the same. The Kami's are only released from their binding upon the final death of the true heir. Nothing else can remove the soul bond, other than removing and destroying the true heir's very soul. Even though the Kami's are trapped, Neru allows the Kami's their entire strength and power capabilities. They do not receive any nerfs due to their binding. Neru has a 100% chance to work and remain working. Neru cannot be nullified.

Leviathan's Armour: Legendary Enchanted Item

-Made from the scales of the Demon Leviathan
-Red + Black
-Needs name

Ring of Sanity: Legendary Enchanted Item

-Boosts Shi's Sanity level
-Evens out the inner turmoil of being Half Oni + Half Kami
-Needs name

Ring of Mana: Legendary Enchanted Item

-Boosts Shi's Mana Reserves
-Boosts Shi's Max Mana
-Slowly regenerates/regains Mana
-Needs name

Ring of Painless Death: Legendary Enchanted Item

-Guarantees that death is painless to the user
-Needs name

Ring of Familiars: Legendary Enchanted Item

-Allows Shi to summon her familiar(s)
-Allows Shi to obtain familiars
-Can summon/obtain 13 familiars
-Can only summon the second (third, fourth, etc.) familiar once the first (previous) one died. Once 13 familiars have been summoned and killed, the ring is reset. Upon reset, the ring will only work for a new user. Once given and activated by a new user, the process restarts.
-Needs name

Ring of Hidden Identity: Legendary Enchanted Item

-Hides Shi's stats/information to anyone/anything that doesn't possess a high enough sleuth (needs new name) skill/ability.
-Includes her party (who's in it, size, power, etc.), individual strength, weaponry, abilities, mana, etc.

Ring of Mental Resistance: Legendary Enchanted Item

-Boosts Shi's ability to ward of mental attacks
-Boosts Shi's ability to ward of mental manipulation [mind control]
-Slightly raises Shi's mental stability stats
-Needs name

Ring of Astrology: Legendary Enchanted Item

-Allows Shi to summon the 12 Zodiacs in a shadow form or humanoid form
-Can only summon one at a time
-Once one "dies" (destroyed) they can no longer be summoned
-Can pick what one to summon
-Each sign has an over branch of abilities
-Each summon comes with their own enchanted weapon + item/shield
-In order to summon the next, the prior must die
-Friendly fire is viable
-Needs name

Karma
#75898

Posted 2022-10-06 17:41:45 (edited)

Shi Continued...


Weapons: Shi primarily carries around this large dark brown oak true wooden box. She's often seen swinging it around and fighting with it as though it were an actual sword. No one has seen her fight without it. However, the box actually opens up and holds the 13 swords of the 13 Kami. Named after each of their respective Kami. Since Shi was born with the complete power of the 13 Kami, she needs to use the swords to maintain the power. She cannot control them otherwise and will send the world into destruction.

Each sword has 13 of their own unique passive abilities.

Each sword has 1 unique passive ability that stays active, even when the sword isn't active.

Each sword has 13 of their own unique activated abilities.


Jizo

Jizo is the guardian of children and childbirth, hence the Kami of children. This sword is completely defensive. It is able to trace and read the attacks and movements of opponents and allies around Shi. It focuses purely on defending and blocking and avoiding attacks on Shi, but Shi does have the ability to force it to protect others if she forces it hard enough. Shi uses this sword often, she has a decent connection to it. It was only natural for Jizo to want to connect and bond with Shi.

Passive Abilities

-Continuous Tracing
-Continuous Tracing allows Jizo to move around and act on its own once Shi calls upon it. CT allows Jizo to hover, float, fly, and move around. In addition, CT also allows Jizo to trace any attacks, no matter what it is, weapon, ability, etc. CT's reaction time and movement speed is 66% or ⅔ of Shi's. CT also allows Jizo to predict upcoming attacks with 75% accuracy. CT can also be used on allies. Due to the mind link of Jizo and Shi, CT is controlled via Shi's thoughts, desires, and needs. Shi doesn't need to command Jizo, but she can. Jizo is able to tell what Shi wants or needs at all times whilst in CT. With CT, Jizo is also able to make its own decision, however it has to be beneficial to Shi. CT does not allow Jizo to defend someone else, make its own movements, make its own decisions, etc. if Shi doesn't want it to or if it's not what Shi currently needs or wants. Whilst using CT, Jizo cannot be controlled/handled by anyone else. If someone or something were to try to grab or hold Jizo, it would immediately relocate to Shi's side. If someone or something tries to prevent or block Jizo from returning to Shi whilst using CT, Jizo's blade becomes slick with a paralysis poison. After the poison activates, Jizo will immediately cut a path to Shi. Paralyzing, thus immobilizing and potentially killing anyone or anything in the way. CT cannot be nullified.

-Strategic Intelligence Amplification
-Strategic Intelligence Amplification is just like it sounds. It raises Shi's intelligence when it comes to strategies, mainly battle strategies. STA raises her intellect ten fold. STA raises her intellect to the level of her opponent, and then surpasses it. It is 100% guaranteed to work. STA cannot be nullified.

-Arsenal
-Arsenal allows Shi to summon any weapon, item, thing, etc. from Weapon Locker. In the same respect, Arsenal allows Shi to put any weapon, item, thing, etc. into Weapon Locker. Arsenal is always active, even when Shi doesn't call upon Jizo. In order for Arsenal to pop up, Shi holds her hand out anywhere she wants. Thus, a red and black shadowy portal opens and Shi is able to reach in and grab a weapon. Shi is 100% guaranteed to grab the weapon she wants just by thinking about it. Arsenal has no limitations on where it can be summoned. However, Shi has to want Arsenal to open in order for it to do so. Additionally, if someone tries to reach into the portal and take anything from Arsenal, their arm, or whatever they put through the portal, will be immediately disintegrated. Arsenal cannot be nullified.

-Dodge Mastery
-Dodge Mastery is just like it sounds. It raises Shi's dodging capabilities. DM allows Shi to dodge attacks no matter what they may be. DM raises her dodging capabilities to the level of her opponent, and then surpasses it. It is 100% guaranteed to work. DM cannot be nullified.

-Weapon Mastery
-Weapon Mastery is just like it sounds. WM allows Shi to handle any weapon outside of the 13 swords of the 13 Kami's, with absolute precision. WM gives Shi information on all weapons in existence, and the best/most practical ways to use all weapons. It also allows Shi to invent new weapons, and have knowledge on weapons from the past that are no longer used, as well as weapons that are created in the future. WM however, doesn't work on weapons that are bound to their user, just like the 13 swords of the 13 Kami's. WM does work on enchanted weapons so long as they're not bound to their user. It is 100% guaranteed to work. WM cannot be nullified.

-Shield Mastery
-Shield Mastery is just like it sounds. SM allows Shi to handle any shield no matter the size, weight, practicality, etc. SM gives Shi information on all shields in existence, and the best/most practical ways to use all shields. It also allows Shi to invent new shields, and have knowledge on shields from the past that are no longer used, as well as shields that are created in the future. SM however, doesn't work on shields that are bound to their user, just like the 13 swords of the 13 Kami's. SM does work on enchanted shields so long as they're not bound to their user. It is 100% guaranteed to work. SM cannot be nullified.

-Trap Mastery
-Trap Mastery is just like it sounds. TM allows Shi to come up with countless traps. There are no limitations on the size, practicality, type, etc. for the traps. TM gives Shi information on all traps in existence, and the best/most practical ways to use all traps. It also allows Shi to invent new traps, and have knowledge on traps from the past that are no longer used, as well as traps that are created in the future. TM however, doesn't guarantee that Shi's opponents will fall for the trap or that the trap will affect them. It is 100% guaranteed to work, though not necessarily on Shi's opponents. TM cannot be nullified.

-Resistance To Liquid Amplification
-Resistance To Liquid Amplification is just like it sounds. RLA nearly renders all capabilities and attacks that are liquid based useless against Shi. RLA reduces the damage taken to Shi from liquid based attacks and capabilities by 75%. RLA cannot be nullified.

-Resistance To Fire Amplification
-Resistance To Fire Amplification is just like it sounds. RFA nearly renders all capabilities and attacks that are fire based useless against Shi. RFA reduces the damage taken to Shi from fire based attacks and capabilities by 75%. RFA cannot be nullified.

-Resistance To Earth Amplification
-Resistance To Earth Amplification is just like it sounds. REA nearly renders all capabilities and attacks that are Earth based useless against Shi. REA reduces the damage taken to Shi from Earth based attacks and capabilities by 75%. REA cannot be nullified.

-Resistance To Lightning/Electricity Amplification
-Resistance To Light/Purity Amplification is just like it sounds. RLA nearly renders all capabilities and attacks that are lightning/electricity based useless against Shi. RLA reduces the damage taken to Shi from lightning/electricity based attacks and capabilities by 75%. RLA cannot be nullified.

-Resistance To Curse Amplification
-Resistance To Curse Amplification is just like it sounds. RCA nearly renders all capabilities and attacks that are curse based useless against Shi. RCA reduces the damage taken to Shi from curse based attacks and capabilities by 75%. RCA cannot be nullified.

-Resistance To Pain Amplification
-Resistance To Pain Amplification is just like it sounds. RPA renders all attacks useless that are aimed to inflict any form of pain. This works on verbal pain, mental pain, physical pain, emotional pain, etc. RPA reduces the amount of pain Shi feels by 75%. RPA cannot be nullified.

Activated Abilities

-Youth Manipulation
-Youth Manipulation allows Shi to manipulate anything and anyone in their youth. This goes for humans, humanoids, angels, demons, elves, satyrs, orcs, plants, animals, etc. YM gives Shi the ability to control their movements, their thoughts, their beliefs, daily routine, instincts, etc. YM allows Shi to override things in their youth entirely. YM is activated when Shi has Jizo activated and chants, "Come, in thine time of dire hour. Aid thy mother, as her sacred children, do thine bidding." In order to activate YM, Shi's mental stability/state must also be at 75%. Upon activation, Shi just has to think of what or who she wants to control. YM is limited to controlling two races at a time. YM is also limited to controlling 6,500 of each race for a total of 13,000 youths at one time. YM's duration lasts for as long as Shi is alive and wielding Jizo. YM has a cooldown period of one day. Shi cannot control any more youth's until the first 13,000 all die or are released from being controlled. She also has to wait for the cooldown period. YM also strains her mental and physical stability quite a lot. If used for too long, Shi becomes disoriented and nauseous. If she continues to use YM, her mental state starts to deteriorate. She won't be able to shake the feeling of impending doom. If there's continued use, she begins to lose the functions of her arms and legs. After that, Shi's organs begin to erupt and she loses a ring. If Shi is using YM and it fails, the side effects increase from 100% to 200% and the speed at which Shi begins to feel the side effects increases by 100%. Even though the youths are under her control, that doesn't mean they won't try to resist the control. YM has a 75% success rate of maintaining control over all 13,000 youths. Upon failure, the youth's numbers will be reduced by 75% down to 25% of 13,000, resulting in 3,250 youths in total; 1,625 of each race. If YM fails, Shi will still have to wait the cooldown period. YM can be nullified by a strong enough spell or ability, by forcing Shi to switch swords, or by overriding YM's ability, thus regaining control over the youths and completely dispelling YM, forcing Shi to release them from her ability.

-Shield Manipulation
-Shield Manipulation allows Shi to manipulate any form of shield. This goes for shields that would normally be way too heavy, way too large, etc. In order for SM to be activated, Shi has to hold her left or right arm in front of her chest (as though she were protecting her chest) and has to chant the word "Shield". SM allows Shi to move and shape shields how she likes. SM allows shields to move around and act off of Shi's needs. SM causes a shield or shields to surround/circle Shi. SM does not allow shields to act on their own, the shields have to act based on what Shi needs. However, Shi doesn't have to verbally state what she needs, the shields are able to tell what she needs just based on the current events. This is because SM is used through Jizo, and Jizo is able to tell what Shi needs, wants, and desires. Due to Shi's Shield Mastery, she is able to wield all shields from the past, present, and future. She is able to manipulate up to four shields at a time. The shield's manipulation only ends upon destruction of the shield(s), upon the death of Shi, or if you force Shi to switch from using Jizo to a different weapon. SM can also be nullified by a strong enough spell. SM has a cooldown period of 30 minutes. In order for Shi to manipulate the next shield(s), the four prior shields must all have been destroyed or dismissed or forced away. SM has a 100% chance of activating and working if it is allowed to properly activate. This does not mean the survival rate of SM is 100%.

-Weapon Manipulation
-Weapon Manipulation allows Shi to manipulate any form of weapon. This goes for weapons that would normally be way too heavy, way too large, etc. In order for WM to be activated, Shi has to hold her left or right arm at her side with her hand open, and she has to chant the word "Weapon". WM allows Shi to move and shape weapons how she likes. WM allows weapons to move around and act off of Shi's needs. WM causes a weapon or weapons to surround/circle Shi. WM does not allow weapons to act on their own, the weapons have to act based on what Shi needs. However, Shi doesn't have to verbally state what she needs, the weapons are able to tell what she needs just based on the current events. This is because WM is used through Jizo, and Jizo is able to tell what Shi needs, wants, and desires. Due to Shi's Weapon Mastery, she is able to wield all weapons from the past, present, and future. She is able to manipulate up to four weapons at a time. The weapon's manipulation only ends upon destruction of the weapon(s), upon the death of Shi, or if you force Shi to switch from using Jizo to a different weapon. WM can also be nullified by a strong enough spell. WM has a cooldown period of 30 minutes. In order for Shi to manipulate the next weapon(s), the four prior weapons must all have been destroyed or dismissed or forced away. WM has a 100% chance of activating and working if it is allowed to properly activate. This does not mean the survival rate of WM is 100%.

-Weapon Creation
-Weapon Creation allows Shi to create weapons from nothing or by shaping the existing matter or energy. She is capable of creating virtually any weapon and however many she wishes. Depending on what the weapon is made of, it can possess a variety of abilities and be very effective in both offensive and defensive combat. Any weapon that Shi creates is an exact replica of any weapon. With this being said, any weapon she creates will have the same abilities, form, etc. that the actual weapon had. This applies to weapons used in the past, in the present, and futuristic weapons as well. Though, since they are replica's, their capabilities are diluted by 50% and they can be broken. These stats can be raised if Shi has a Kami blade out as well. If Shi creates a replica of one of her 13 swords and it breaks, it is able to be created again in an instant. If Shi creates a replica of a weapon not owned by her, it takes about five minutes for it to be created again. In order to activate, Shi has to be thinking about wanting to create a weapon and she has to have the weapon in mind. In addition, she has to have a perfect mental image of the weapon at hand and she has to know all the abilities of it, if it is enchanted. Shi is able to create two weapons at a time and in order to create a new one, the first two have to be destroyed or dismissed. But she is able to make an infinite amount. WC has a 100% chance of activating, but not a 100% chance of survival rate. WC can be nullified by a strong enough spell. WC will also be forced away if Shi dies or if Shi is forced to switch from Jizo to a different blade.

-Weapon Summon
-Weapon Summons allows Shi to summon any weapon to her side. WS causes weapons to fall under Shi's control and can be recalled to her side at any moment. WS applies to weapons that are on the same plane of reality as Shi. WS will not work on weapons that are in a different realm of plane of existence. WS also does not work on weapons that are bonded/bound to their wielder. In order for WS to activate, Shi just has to hold her hand out. In addition, she has to have her hand pointed in the general direction of the weapon. Shi also has to have a mental image of the weapon in her head and she has to know it's abilities, if it has any. Upon doing so, the weapon will fly through the air, ground, or anything obstructing it, into Shi's hand. If anyone or anything intentionally tries to block the weapon from going to Shi, the weapon will become incredibly sharp along the blades and it will gain an aura of Hell Fire. The weapon will cut through anything in its way and if anything tries to grab the weapon, they will be consumed by the hottest fire that cannot be tamed (extinguished). WS has a cooldown period of thirty seconds. WS doesn't have any major drawbacks unless Hell Fire is unleashed. If Hell Fire is unleashed, it will drain Shi's mental stability and it will also drain Shi's sanity. If Hell Fire is unleashed 6 times, Shi's bones start to crush and shatter one by one. If Hell Fire is unleashed 13 times, Shi sacrifices a ring.

-Shield Summon
-Shield Summons allows Shi to summon any shield to her side. SS causes shields to fall under Shi's control and can be recalled to her side at any moment. SS applies to shields that are on the same plane of reality as Shi. SS will not work on shields that are in a different realm of plane of existence. SS also does not work on shields that are bonded/bound to their wielder. In order for SS to activate, Shi just has to hold her hand out. In addition, she has to have her hand pointed in the general direction of the shield. Shi also has to have a mental image of the shield in her head and she has to know it's abilities, if it has any. Upon doing so, the shield will fly through the air, ground, or anything obstructing it, into Shi's hand. If anyone or anything intentionally tries to block the shield from going to Shi, the shield will gain an aura of Hell Fire. The shield will incinerate anything in its way and if anything tries to grab the shield, they will be consumed by the hottest fire that cannot be tamed (extinguished). SS has a cooldown period of thirty seconds. SS doesn't have any major drawbacks unless Hell Fire is unleashed. If Hell Fire is unleashed, it will drain Shi's mental stability and it will also drain Shi's sanity. If Hell Fire is unleashed 6 times, Shi's bones start to crush and shatter one by one. If Hell Fire is unleashed 13 times, Shi sacrifices a ring.

-Shield Creation
-Shield Creation allows Shi to create shields from nothing or by shaping the existing matter or energy. She is capable of creating virtually any shield and however many she wishes. Depending on what the shield is made of, it can possess a variety of abilities and be very effective in both offensive and defensive combat. Any shield that Shi creates is an exact replica of any shield. With this being said, any shield she creates will have the same abilities, form, etc. that the actual shield had. This applies to shields used in the past, in the present, and futuristic shields as well. Though, since they are replica's, their capabilities are diluted by 50% and they can be broken. These stats can be raised if Shi has a Kami blade out as well. The shield that Shi creates a replica of, takes about five minutes to be created again. In order to activate, Shi has to be thinking about wanting to create a shield and she has to have the shield in mind. In addition, she has to have a perfect mental image of the shield at hand and she has to know all the abilities of it, if it is enchanted. Shi is able to create two shields at a time and in order to create a new one, the first two have to be destroyed or dismissed. But she is able to make an infinite amount. SC has a 100% chance of activating, but not a 100% chance of survival rate. SC can be nullified by a strong enough spell. SC will also be forced away if Shi dies or if Shi is forced to switch from Jizo to a different blade.

Karma
#75898

Posted 2022-10-11 21:28:40 (edited)
-Youth Mind/Thought Manipulation
-Youth Mind/Thought Manipulation allows Shi to control the minds and thought processes of anyone or anything considered in their youth. Additionally, Shi is able to control the minds of adults to purely think about anything or anyone in their youth. In order for YHM to be activated, Shi has to chant, "Do not forsake the young, do not challenge the weak. Aid them, love them, go to them." YHM allows Shi to control youths and adults for whatever she needs. For the adults, it does have to be youth based though. Which means, Shi can force them to worry themselves or work themselves to death for the sake of their children, or for the sake of children they don't even know. Shi is able to affect any deity, humanoid, animal, plant, etc. with YHM. YHM does not allow the youths or adults to work completely on their own. The youths and adults must be acting on Shi's behalf or must be answering to a command from Shi. Whilst under the manipulation/control, the youths and adults become unresponsive and do not communicate. They solely focus on the task that Shi overrides their minds with. The youths and adults act as a buffer, bargaining piece, even as spies, etc. Shi doesn't have to verbally state what she needs, the youths and adults are able to tell what she needs just based on the current events. This is because YHM is used through Jizo, and Jizo is able to tell what Shi needs, wants, and desires. Once the youths and adults are under Shi's control, they gain the abilities and intelligence necessary for fighting. They are also given a singular sword that is a replica of Jizo. Their swords come with minor buffs to the base stats, which are all raised to athletic human standards. Due to the lack of mastery for YHM, there are restrictions. Shi is only able to manipulate 13 youths or adults at one time. If Shi tries to control more than 13 at once, she will sacrifice one of her rings. Additionally, if Shi tries to maintain YHM for too long, she will suffer dire consequences. Her mental state will slowly start to deteriorate until Shi is a hollow shell. Once her mental state is gone, the same will happen internally. Her organs will start to liquify, starting from the least important organ, up to the heart, brain, lungs, and spine. YHM only ends upon full dismemberment/destruction of the youths or adults, upon the death of Shi, or if you force Shi to switch from using Jizo to a different weapon. YHM can also be nullified by a strong enough spell. YHM has a cooldown period of 168 hours. In order for Shi to manipulate the next youths and adults, the one to thirteen youths and adults must all have been destroyed or dismissed or forced away. YHM has a 100% chance of activating and working if it is allowed to properly activate. This does not mean the survival rate of YHM is 100%. Due to the before mentioned lack of mastery, the survival rate is reduced to between 50% and 75%. A large factor is also her mental state. YHM will not activate if her mental state isn't between 75% and 100%.

-Weapon Locker
-Weapon Locker allows Shi to store any item, being, weapon, etc. in existence. WL directly corresponds with Arsenal and is the only reason Arsenal is a viable passive for Shi. Whereas Arsenal is what allows Shi to summon the portal to access WL, WL is what holds everything. WL has outer and inner barriers that prevent anything within the locker from leaving and that prevents anything from entering the locker that isn't Shi. Shi is the only being allowed to enter the locker and leave the locker. She is also the only being allowed to put anything into the locker and remove anything from the locker. However, if Shi is entering the locker, if someone or something has her permission to enter, they can enter with her. It's noted that nothing cannot enter without her. Shi has to be present and give them absolute permission to enter with her. If someone or something enters WL with Shi, WL is able to sense their absolute truest intentions. If anything or anyone enters with ill intentions for Shi, they will start to deteriorate from the inside out, starting at the least important organs, to the most important. Upon death, they will be reduced to particles that help feed WL. WL creates odorless, colourless dust. The dust has the potential to enhance and thus raise the stats of items, weapons, things, etc. within it. There have also been times that the dust that WL creates has evolved/upgraded the weapons, items, things, etc. within it. This dust is not harmful to Shi or anything else that enters WL, it also does not boost anything that enters WL with Shi. This means, Shi has to directly place the weapon, item, thing, etc. in WL for it to potentially receive these effects. WL has a 50% chance of enhancing, thus further upgrading anything within it. WL has a 100% chance of success and survival rate. WL is activated by Shi chanting "Akeru." Upon chanting that, two large doors are summoned, their appearance changing depending on the current environment. Shi then pulls the doors open and is allowed to enter. If WL is successfully activated with the doors present, it can be nullified by a high-tier spell. It is also forced away upon Shi's death or by forcing Shi to switch from Jizo to a different weapon. After WL is activated, Shi has thirty seconds to enter before the doors disappear. Once inside, she can remain inside for as long as she likes. WL is made essentially from nothing and is nothing. When it's activated, it only takes up spacial matter when the doors are present. Once the doors disappear, it's like WL no longer exists. It's unclear where the origin of WL derives from. Many speculate it was created with the birth of Jizo and in essence, is a part of them. But no one knows for sure.

-Trap Creation
-Trap Creation allows Shi to create traps from nothing or by shaping the existing matter or energy. She is capable of creating virtually any trap and however many she wishes. Depending on what the trap is made of, it can possess a variety of abilities and be very effective in both offensive and defensive combat. Any trap that Shi creates is an exact replica of any trap. With this being said, any trap she creates will have the same abilities, form, etc. that the actual trap had. This applies to traps used in the past, in the present, and futuristic traps as well. Though, since they are replica's, their capabilities are diluted by 50% and they can be broken. These stats can be raised if Shi has a Kami blade out as well. The trap that Shi creates a replica of, takes about five minutes to be created again. In order to activate, Shi has to be thinking about wanting to create a trap and she has to have the trap in mind. In addition, she has to have a perfect mental image of the trap at hand and she has to know all the abilities of it, if it is enchanted. Shi is able to create four traps at a time and in order to create a new one, the first four have to be destroyed or dismissed. But she is able to make an infinite amount. TC has a 100% chance of activating, but not a 100% chance of survival rate. It also does not have a 100% chance of actually harming/affecting the target. TC can be nullified by a strong enough spell. TC will also be forced away if Shi dies or if Shi is forced to switch from Jizo to a different blade.

-Trap Manipulation
-Trap Manipulation allows Shi to manipulate any form of trap. This goes for traps that would normally be way too tricky, way too complicated, etc. In order for TM to be activated, Shi has to hold out both hands and chant the word, "Trap." TM allows Shi to move and shape traps how she likes. TM allows traps to activate/go off on their own, it also allows the traps to regenerate/fix themselves. TM does not allow traps to act on their own, the traps have to be triggered or Shi has to give them a "job." What this means is that if Shi manipulates a trap to only activate if certain criteria are met/specific events occur, they won't activate until said event occurs or the criteria are met. This also means that the traps may never be set off . However, Shi doesn't have to verbally state what she needs, the traps are able to tell what she needs just based on the current events. This is because TM is used through Jizo, and Jizo is able to tell what Shi needs, wants, and desires. Due to Shi's Trap Mastery, she is able to create all forms of traps from the past, present, and future. She is able to manipulate up to eight traps at a time if they're small. If the traps are medium sized, she can manipulate four, and if the traps are large in size, she can manipulate two. The trap's manipulation only ends upon full dismemberment/destruction of the trap(s), upon the death of Shi, or if you force Shi to switch from using Jizo to a different weapon. TM can also be nullified by a strong enough spell. TM has a cooldown period of four hours. In order for Shi to manipulate the next trap(s), the two to eight prior traps must all have been destroyed or dismissed or forced away. TM has a 100% chance of activating and working if it is allowed to properly activate. This does not mean the survival rate of TM is 100%.

-Humanoid Creation
-Humanoid Creation allows Shi to create humanoids from nothing or by shaping the existing matter or energy. She is capable of creating virtually any humanoid and however many she wishes. Depending on who the humanoid is based on, it can possess a variety of abilities and be very effective in both offensive and defensive combat. Any humanoid that Shi creates is an exact replica of any humanoid. With this being said, any humanoid she creates will have the same abilities, form, etc. that the actual humanoid had. This applies to humanoids who used to exist in the past, in the present, and futuristic humanoids as well. Every Humanoid that is created, is created with two swords. One on their back and one in their hand. These swords will be replica's of Jizo, but they will not have any passive or activated abilities; along with stat boosts. Though, since they are replica's, their capabilities are diluted by 50% and they can be destroyed. These stats can be raised if Shi has a Kami blade out as well. The humanoid that Shi creates a replica of, takes about five minutes to be created again. In order to activate, Shi has to be thinking about wanting to create a humanoid and she has to have the humanoid in mind. In addition, she has to have a perfect mental image of the humanoid at hand and she has to know all the abilities of it, if it is enchanted. Due to the lack of mastery for HC, there are restrictions. Shi is only able to create 13 Humanoids at one time. If Shi tries to manipulate more than 13 at once, she will sacrifice one of her rings. Additionally, if Shi tries to maintain HC for too long, she will suffer dire consequences. Her mental state will slowly start to deteriorate until Shi is a hollow shell. Once her mental state is gone, the same will happen internally. Her organs will start to liquify, starting from the least important organ, up to the heart, brain, lungs, and spine. In order for Shi to create more humanoids, the first thirteen have to be destroyed or dismissed. HC has a 100% chance of activating, but not a 100% chance of survival rate. Due to the before mentioned lack of mastery, the survival rate is reduced to between 50% and 75%. A large factor is also her mental state. HC will not activate if her mental state isn't between 75% and 100%. HC can be nullified by a strong enough spell. HC will also be forced away if Shi dies or if Shi is forced to switch from Jizo to a different blade. HC has no cooldown period other than waiting five minutes between each creation.

-Humanoid Manipulation
-Humanoid Manipulation allows Shi to manipulate any form of Humanoid. With this, HM only works on Humanoids that Shi created via Humanoid Creation. In order for HM to be activated, Shi has to chant, "Come to me in my darkest hour, those who are of me, but are not me. Come, as you hold a part of my heart." HM allows Shi to control these Humanoids for whatever she needs. HM does not allow the Humanoids to work completely on their own. The Humanoids must be acting on Shi's behalf or must be answering to a command from Shi. These Humanoids communicate with the lost language of the Kami, that only Kami's, deities, and Shi can understand/decipher. The Humanoids do not interact with anything or anyone except Shi. The Humanoids are like personal AI for Shi. Due to the nature of their creation, the Humanoids control cannot be overwritten. If taken captive, they all have a pill implanted in them. Upon Shi's mental signal, the pill will dissolve and immediately cause the Humanoid to combust. If a Humanoid does combust, acid is sent in every direction. The specific acid released is hydrofluoric acid. This specific acid is considered the most dangerous, lethal, and corrosive acid. But, this acid is twice as potent and "works" twice as fast. Shi doesn't have to verbally state what she needs, the Humanoids are able to tell what she needs just based on the current events. This is because HM is used through Jizo, and Jizo is able to tell what Shi needs, wants, and desires. Due to the lack of mastery for HM, there are restrictions. Shi is only able to manipulate 13 Humanoids at one time. If Shi tries to manipulate more than 13 at once, she will sacrifice one of her rings. Additionally, if Shi tries to maintain HM for too long, she will suffer dire consequences. Her mental state will slowly start to deteriorate until Shi is a hollow shell. Once her mental state is gone, the same will happen internally. Her organs will start to liquify, starting from the least important organ, up to the heart, brain, lungs, and spine. HM only ends upon full dismemberment/destruction of the Humanoids, upon the death of Shi, or if you force Shi to switch from using Jizo to a different weapon. HM can also be nullified by a strong enough spell. HM has a cooldown period of 48 hours. In order for Shi to manipulate the next Humanoids, the one to thirteen Humanoids must all have been destroyed or dismissed or forced away. HM has a 100% chance of activating and working if it is allowed to properly activate. This does not mean the survival rate of HM is 100%. Due to the before mentioned lack of mastery, the survival rate is reduced to between 50% and 75%. A large factor is also her mental state. HM will not activate if her mental state isn't between 75% and 100%.

Karma
#75898

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