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In-Breeding To Increase Lethal Mutation Chance

In-Breeding To Increase Lethal Mutation Chance
Posted 2022-06-26 10:03:40

I Saw In The Game Suggestion Wolves That We Weren't Supposed to Suggest Stuff Related To Mutations. So Instead Of This Being A Suggestion, This is Just A 'What If' Thing. Also, If Somebody Has Already Thought Of This Then Please Tell Me.


You Know How We Have Only One Lethal Mutation That We Can Breed While The Rest Are Heavily Chance Based? So With The New In-Breeding Counter We Can Have It Where The Higher The Percentage Is, The Higher The Chances For Conjoined Twins, Polymelia, and Polycephaly.

Im Also Not Saying To Change How It Is Right Now, This is More Of An Add On Thing. The More I Think About It, The More I Think "Why Not?" Because It Would Bring More Function To The In-Breeding Counter And It Just Makes Sense. As This Type Of Thing Happens In Real Life As Well. (Incest Is No Joke Man.)

And If Your Worried About Ethics, Just Think This: Breeding Pups With Lethal Mutations And Keeping Them Alive Is Not Exactly Ethical Either. I Think It Brings In More Realism. Especially If Its Messed Up.


𝚂𝚠𝚎𝚊𝚝𝚢𝚁𝚘𝚋𝚘𝚝
#46178

Posted 2022-07-03 09:15:23
I had this same thought when the inbreeding COI was introduced. Other than a wolf becoming less desirable on the market, there's no real downside to inbreeding. Especially if you're planning to just R&C the pups. Not to mention having a few more lethal pups floating around would remove some of the profit you could get from them. If I ended up with a lethal, I wouldn't be sad because they're going to die, I'd be incredibly happy because I know someone is likely to buy them for the novelty of them. The COI is there purely so people can reject getting a wolf at first glance.

Varlus
#47327

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