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Genetics Suggestion?

Genetics Suggestion?
Posted 2020-10-09 13:24:56

Maybe this is just me being a genetics nerd, but it would be really cool if the game followed real world genetics more closely. I know this is probably very much just a me problem lol, I mostly just tire of seeing wolves in explore with skin eumelanin that doesn't match their coat eumelanin (ie. a black wolf with brown or even white skin?? :c) and wolves in explore with "dog" traits in general. The presence of blue eyes in explore wolves is  honestly overwhelming especially considering blue eyes aren't a thing in real world wolves (they can have very pale green/yellow/grey eyes that can appear "blue" depending on the color of the environment around them since paler eyes are very color reflective, but never true genetic blue). I'm not against these traits existing in the game as a whole and definitely like the variety and customization available, especially considering this isn't an entirely realistic game, it just seems like these things should be rarer. Especially considering that methods used to determine if a canine is a wolf/wolfdog or not in real life involves looking for "doggy" traits like blue eyes and pink skin, as they don't naturally occur in wolves and are recessive genes that wouldn't be seen in generation 1 wolfdog offspring.

I'm definitely biased as a genetics and wolf nerd, I just think it would be cool and more genetically accurate if non-wolf traits were more rare and significantly less in presence in explore wolves.

Sorry if this seems like a rant LOL
I really enjoy this game so far and I'm honestly thrilled to see what new updates the game brings.

feykhr
#4322

Posted 2020-10-09 15:30:01

I think the genetics in this game are already complex enough, and there are unnatural colors/markings in wolves all over this site (look at any of my wolves). 

I think that having this idea takes away the fun and customization of the game. I get what you're saying, but I don't think the mods would ever implement a thing like this


Hearteater
#3776

Posted 2020-10-09 15:49:10 (edited)

Avoiding blue-eyed wolves is already such a pain. Did you know that only 4 eye colours will never fail to blue, or never fail to another colour that has blue as one of it's fails? I do doubt that the rarity will be changed, considering blue-eyed wolves are popular, and have been a staple of "cool canine roleplay characters" for decades now. Hopefully, as the game goes on, they'll just implement more lovely brown- and yellow-based colours, to allow us realistic players to avoid blue entirely without having to eye-change every pretty wolf we get

I would love a realistic genetics system (it's one of my major interests as a dog fanantic) but I think WD has a fair compromise with fail markings, and similar enough base categories, to make it (loosely) semi-realistic, yet easily understandable for less nerdy among us


VagueShapes
#828

Posted 2020-10-10 06:23:04

I have a PhD in genetics, so I should probably be clamouring for a realistic Mendelian inheritance system, but the thing is... There's plenty of games that already do that, and I think it's fine that Wolvden doesn't really. Realism is something to be balanced against variety, and furthermore considering how many players' wolves look completely unrealistic, I actually think there's already a bit of incongruity in how realistic the NPC battle wolves are. Isn't it a bit weird that half the wolves in packs are blue or green or bright red, and yet all the wolves out battling in explore are mysteriously natural shades of grey? Having them have all natural eye colours too would just add to this.

Coal
#476

Posted 2020-10-10 13:26:23
LOL, yeah, I'm honestly not against the traits existing in the first place, or even of them existing in explore in general, I'm all for the more creative and unrealistic options for the game overall, it just seems that a good 40-50% of the wolves i come across in explore are blue eyed and solid yellow. It would just be nice if they were a little more uncommon. There is the nice added challenge of breeding out all the "non-wolf" traits, and I do enjoy the challenge, but a good portion of the wolves I find in explore have little to no actual "wolf" traits and aren't good candidates.
feykhr
#4322

Posted 2020-10-11 05:09:37

I suppose I wish the non-wolf traits were rarer than they are. Though, I also acknowledge that rarity depends entirely upon player base in the end. A rare marking if bred enough become rather common. I think overall we have to remember that Wolvden is set in a fantasy world and these are colors and markings which are meant to please the populace, not pass as realistic markings.


Cardéstal
#2086

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