ideas for wolvden that I'm not going to officially submit
ideas for wolvden that I'm not going to officially submit
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Posted 2020-12-28 12:51:23 (edited)
Features i think would be cool to add in the game(I'm too nervous to make an official suggestion to mods + I'm not good at like, proof reading and making everything clear and short/simple? Idk). Some of these have been suggested a lot by other people I believe( like the stud prices and gifting option) but I just wanted to make my own list of suggestions and how I think they should work. Feel free to comment or critique (but please don't be mean about it lol, these are just my opinions).
The ability to add on to the original prize(but unable to remove unless raffle canceled) and a notification to anyone already entered that something was added. Maybe say on the raffle page what was added with a date it was added. the raffle starter should get to choose how many tickets each item is worth, you should be able to add more than 10 items that you accept as entires, you should be able to select an 'any' option if you're ok with anything being submitted as a entry, of course, the 'any' option would mean all items would be worth the same amount of tickets. There should be the option to select any items that are separated so you can change the amount those items are worth.. there should be an option to blacklist items that they don't want sent for entries if they chose the 'any' option. maybe a default setting for items option like, any food items can be set to 1(or however many chosen by raffler) ticket per use or per item, same with amusement items, all decor would be be lumped together as well, and so on, and the raffler has the option to [set all decor as __ tickets each] and an option to open that section to change any of the individual worth or mark items not accepted. The date of the raffle can be changed/extended(maybe put a cap on how long so something doesn't go on for months?) Like [extend end date by __ days] and a notification box if the date has been extended and by how much on the raffle post. perhaps a decline option on the prize with a warning box after clicking 'are you sure you want to decline this prize? You will not receive your items entered into the raffle back' i don't know why someone would decline a prize, maybe if they won a different raffle just before? Or simply don't want it anymore? But the option should be there.
8. Remove the 'paywall' for the play all/feed all function, or at the very least make it a one time payment. If you were to pay for gold cones just to use this feature, you'd be paying 30$ a year, which may not be a bad price overall for a yearly bill, BUT it does start being a lofty price for a game after two years(considering any console games are a 60$ one time purchase on release, which often lowers to 30$ later). And that's if you only bought enough gold cones for just that feature and not anything else in the Grove or around the site! Yes, you can argue that you can buy gold cones with silver from trading center, but at the current rate in the market of 70sc=1gc, you'd be paying 8400sc a year and thats only if the price remains around 70sc per gc. I have trouble just making 1k sc, and I stalk the market and sell herbs/change prices throughout the day, which already takes quite a lot of time, and I'd rather spend that on other things around the site instead of putting it all towards a feature to make a game i want to play not tedious. It shouldnt feel tedious in the first place! And I've seen a lot of people comment how that feature is a deal breaker on playing the game, and honestly it almost is for me too, I often don't want to rollover because it means having to go through that tedious task again when I have around 70 wolves and 60 pups, but I also want to, you know, play the game, and that cant be done if you don't rollover. I'm going to quote a post I seen on tumblr: "Again, not trying to say the devs don't deserve compensation for what they do! What I am saying is that the Feed all/play all service does not warrant compensation, because it is a solution to a problem the developers created themselves for the purpose of monetizing frustration, mobile game style." Another reason I'm not officially submitting this suggestion is because im very anxious and afraid of the possible backlash from the creator/s, I'm not saying they would, but I do feel they probably disagree because they like getting paid for that feature, and I cant blame them for wanting to get paid for all the work they've done, but as the quote mentions, I'd rather pay that money for other features.. 9. Allow viewing messages/chatter when you have yet to rollover. I feel that since messages/forums are real-time and not based on when RO happens(other than the RO summery message, but you wouldn't have that message until you RO) that they should be accessible when/if you haven't yet rolled over. 10. Edit: not a fan of the extra cones it charges for custom decor(on top of the creators fee) not really sure why it needs that when you already have to spend cones to make a custom decor. 11. ELDERS. I think itd be cool if when the wolf turns 6 or 7, they change a little to show their age art-wise. Honestly idc if its just a little bit, I just think itd be nifty! Also maybe some sort of function changes with being elderly, like slower energy regen. 12.ability to search for something specific in explore! Like, say you want to find a specific enemy, being able to search for that enemy would be really helpful/cool. Of course, there should be some sort of exchange for being able to search for a specific enemy/ect, like maybe it takes a chunk of your energy to do so, and of course the levels of enemy should still be randomized, and maybe a chance of failure in the search, so it takes the chunk of energy and you end up with nothing, or the failure leads you 'running into' a different enemy by mistake instead. 13.the ability to add specific items from a drop down menu that you want in return for your trade. The drop down menu should be like the one on the search>items page, but when you select an item, a picture icon shows up in a box similar to the 'search items' box when making a trade. this way people can ask for specific items for their trade. should have a buyout option, except the buyout is whatever items are asked for in the trade. 14. It can feel pointless and frustrating when someone gets 5 rare drops in a day and youve gotten no rare drops for 2 weeks. The randomness is great, but when you keep getting the fail dice for weeks in a row, it feels pointless to even try, so i propose that there be a counter added to explore (maybe on each biome?) And every certain number of explores, it gives a little increase for a rare drop probability. This way, even if someone gets bad luck consistently with the random rolls, they eventually get a guaranteed drop! And of course, the increased probability should reset to the normal amount after any rare drop. Unsure whether this probability should be combined or seperate for different things, as in enemy battle drops and explore drops(recipes ect).
17.On the pupsitter page where you assign wolves to pupsit, it would be nice if it listed all the pups you have with their survival chance next to them! This way, you can see which pups have 100% survival without a pupsitter, so you can remove them to increase protection on the pups that need it. Right now, its so hard to deal with moving pups around and check how protected they are, and if they need one, and then removing pups and reassigning different ones, and then checking again if the pups have full survival or not. It would be so much easier if their survival chance was shown on one page next to their respective pups, and all pups being shown, including the ones with pupsitters, so you can decide to remove them or switch them ect, and you should be able to see which pups have sitters and which don't. Choosing the pupsitter could be a dropdown box next to each puppy and then click 'save changes'. 17. The price of gold cones it takes to retire your breeding male, it would be nice if there simply wasn't a fee, but if there has to be a fee, it should change price with the age of the wolf, as in, the older the wolf gets, the lower the price to retire! 18.stats for fishing! I wanna know how many Ive caught(not just sumbitted), and what my all time largest catch was. Along with that, I'd love if there was a list of all the fish and whether or not I'd caught one before(maybe including the largest I've caught of each fish) possibly it should be unknown what fish I havnt caught (like question marks instead of saying what it is, or maybe only do that with really rare/special ones.). 19. The way you catch fish. I have trouble with reaction time, even the slower moving ones for fishing i often fail, itd be nice if there was a different option of fishing, though I don't know what.. |
🏳️🌈HeartOfFailure🏳️⚧ #14739 |
Posted 2020-12-28 12:51:51
[Reserved just in case] |
🏳️🌈HeartOfFailure🏳️⚧ #14739 |
Posted 2020-12-28 12:52:11
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🏳️🌈HeartOfFailure🏳️⚧ #14739 |
Posted 2020-12-28 18:27:56
as for 3, they are working on a dark theme for wolvden!! it was in a tumblr post some time back;;; i would imagine theyre still doing that rn |
ctrlkatt #14499 |
Posted 2020-12-28 18:57:40
Nice! I figured they would, that one is like, super requested I think |
🏳️🌈HeartOfFailure🏳️⚧ #14739 |
Posted 2021-01-02 05:11:12
Added 8th and 9th suggestions, Jan 2 2020 6am |
🏳️🌈HeartOfFailure🏳️⚧ #14739 |
Posted 2021-01-23 21:07:00
Would making mock up pages of how I'm imagining some of these to look be overzealous? |
🏳️🌈HeartOfFailure🏳️⚧ #14739 |