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By Tooth and Fang [semi-lit humanoid] [sign ups]

By Tooth and Fang [semi-lit humanoid] [sign ups]
Posted 2023-05-23 09:05:27 (edited)

By Tooth and Fang
By Tooth and Fang is a semi-lit fantasy themed humanoid roleplay centered around vampires and werewolves and the troubles that the modernization of humanity brings for both of them.

With humanity advancing, so do their supenatural counterparts whether they want to or not, whose clans have lived separately for centuries getting closer and closer to each other's borders. Unfortunately humans have encroached on their territories so much that they've found themselves in the same town. Will these two groups that hav been at odds since creation cohabitate for the sake of survival, or will they try to drive the other out to prove that their clan is the victor in this territory war? The town of Hollow's Grace is nestled in scattered man-made clearings of the Roanoke Forest, named after the many disappearances and seclusion of the woods from modern life similar to how the town of Roanoke mysteriously disappeared seemingly overnight. The residents of Hollow's Grace sought out this place to enjoy the gap between times and escape modernity; though they didn't completely leave it behind as they still have running water,  motor-vehicles, and their own self-sufficient power-grid. Hollow's Grace then became one of the few places that supernatural beings could live in peace and practice their dying arts without the need to fear of witch hunts and purges. That is, before the were-clan and the vampire clans found themselves face to face with each other, both groups seeking this seclusion from humanity's judging gaze. It's hard to tell which group had settled here first as their wandering kin have touched the town's history and traditions many times across the last century.

Were-wolves and their Pack
Though predominantly consisting of were-wolves, there have been sightings of were-coyotes, were-felines (both large and small), and even were-foxes. They tend to have super-human strength, senses, and traits from their animal counterpart. Higher-ranking were-people can even shift into their animal counterpart.
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Originator: The leader of the were-clan based in town. Commonly referred to as "Lead"(0/1)
Vice: The second-in-commands, normally in charge of patrol organization, recruitment, and training. (0/2)
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Sentry: Combative members of the "pack", that defend their territory and train in offensive arts as well as defensive, many use the strength of their animal counterparts in their fighting styles. (0/5)
Guides: Non-combative members of the pack that gathers food and resources, and are adept in quiet movement and tracking. Many also know self-defense training to keep themselves safe. (0/??)
Medics: Non-combative "healers" that are knowledgeable in medicinal plants, treating wounds, and poisonous plants. (0/??)

Vampires and their Coven
These creatures of the night have their powers stem from human blood, though supernatural blood will also increase their powers and the stronger their power, the more powers they gain.
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Predecessor: They are the strongest of the coven and can have one major power (shapeshifting/mind warping/invisibility/ect.) and up to two minor powers (blood creation, super-speed, venom/ect.). They lead their coven and can even grant temporary boosts to their kin by sharing their own blood. (0/1)
Executives: The second-strongest members of the coven just under, and often chosen by, the Predecessor, in charge of training and raising strong subordinates. (0/2)
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Strikers: Combative vampires in charge of defending the coven and fighting off intruding forces; they tend to have enhancement powers or special control over weaponry. (0/5)
Trackers: Both combative and non-combative members of the coven that specialize in tracking down food, resources, and intruders. Many have some form of combative training, self-defense at the minimum. (0/??)
Healers: Coven members with powers that lean towards non-combative and healing, they may not be the strongest but they are respected due to their talents with poisons and injuries.

Species allowed in this Role-play:
Humans
Witches (gender neutral)
Were-people (canine or feline)
Vampires

Questions of Interest:
Would you RP this?
Should this be on-site or on Discord?
Is the premise interesting or should I change some things?


cosmokidd
#122564

Posted 2023-05-23 18:49:47 (edited)

Character Index
Pack members
Originator:
Vices:
-
-
Sentries:
-
Guides:
- Avery - M - 21 - coyote - cosmokidd
Medics:
-

Coven members
Predecessor:
Executives:
- Adrian Mortier - M - 18 - cosmokidd
-
Strikers:
-
Trackers:
-
Healers:
-

Outsiders
-


cosmokidd
#122564

Posted 2023-05-23 18:57:14 (edited)

Character Form
Name:
Age:
Gender:
Species:
Rank:
Physical Appearance:
Personality:
Orientation:
Relationships:
Powers/Shifter Form:
Character Notes:


cosmokidd
#122564

Posted 2023-05-23 19:14:28 (edited)
Name: Avery Bell
Age: Twenty-one
Gender: male
Species: were-shifter
Rank: Guide
Physical Appearance: Avery stands at 186 centimeters (6'1") with strawberry blond hair that is on the shorter side, but still fluffy and light. He has a pair of warm brown eyes that seem to light up when he is excited and pale, cream colored, skin that flushes red easily, with a few moles freckling the back of his neck. He tends to wear lighter colors and pastels, paired with loose jeans and sweaters, keeping long sleeves and pants to protect his sensitive skin even further. Avery wears oversized clothes and is self conscious about his body, his face flushing at even taking off his shirt in public much less at any public displays of affection or simple hand holding.
Personality: Despite being easily toyed with, Avery can be surprisingly stubborn and vocal when he is asked to do something he doesn't like and it's the only time he really can and will raise his voice and seem angry, but he can never truly be angry, he is too sympathetic and kindhearted. He doesn't believe the territory dispute should exist and that both groups should form some sort of treaty or alliance.
Orientation: polyamorous and gay
Relationships: dm for relationship/friendships!
Powers/Shifter Form: Coyote
Character Notes: n/a

Name: Adrian Mortier
Age: Nineteen (568 in reality)
Gender: male
Species: Vampire
Rank: Executive
Physical Appearance: Standing at 5'8" and 146lbs, with slim, Lean musculature, rectangular; Muscles aren't defined but is stronger than average due to his internship, handling and moving large dogs, strength is mainly in legs from lifting and has a high endurance/stamina for long distance travel. He has short, thick, charcoal colored in slight waves just above his ears and over his eyebrows when unstyled/messy. Hazel on the more browner side with flecks of blue and green closer to the iris. Pale but still colored with warm undertones, doesn't tan easily but does easily reddens/gets marks such as bruising and imprints. Adrian wears earthy tones, turtle necks, sweatshirts, blue or gray jeans, hightop converses, combat boots, simple necklace accessories and glasses. Known for layering and wearing clothes that fit closer to his body/aren't loose or oversized.
Personality: He seems rather meek for someone in power but one wrong move and he doesn't hesitate to put you in your place, preferring actions over words. Adrian is rather serious when it comes to the safety of his Coven (and all that reside in it, but he won't admit it) and doesn't tolerate anything slipping through his webs and into his home.
Orientation: bisexual and demiromantic; no preference
Relationships: n/a; DM me!
Powers/Shifter Form: Minor: when he spills his own blood he can manipulate it like spider's webs that pick up vibrations when disturbed and it is strong and sticky, causing a struggle to get out of; Major: When he ingests the blood of another vampire he gains increased regeneration capabilities and a duller sense of pain for a few hours.
Character Notes: n/a

cosmokidd
#122564

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