Skip to main content
Main Content

Sooo... About Markings and Studs

Sooo... About Markings and Studs
Posted 2020-10-29 18:48:22

So I've been playing Wolvden for a little while and I have seen my fair share of wolves with beautiful markings that are stud material (and ngl I'm kinda jealous). I've been also playing with the wardrobe and seen the possibilities I can make if given enough time, however, to do these "creations" I need SC and what's a better and honest way to make SC than to stud your breeding male.

My question is...

How do I make a studding male that is appealing to the eye, is stud material, and how can I advertise it so people actually stud my dude. When it comes to markings I've been thinking of of using RMA'S, Total Shuffles, etc., but to this point I'm so confused and lost in this thought that I've come to the conclusion of posting this and seeking some guidance when it comes to this important part of the game. Thank you in advantage.

El_Parchas
#23607

Posted 2020-10-29 18:59:20

The following purely based on my observation and should only be taken as consideration.

1. A desirable stud should always have a T2 base. I personally would never stud to a T1 base unless I'm trying for a combo base (which as of right now I don't think we have any information on).

2. Have as much RMA and combo markings as possible - your stud can look like a real mess, but if it's got the merles, the inuit unders, the tamaskan unders, the auburns, the deiras, etc., people will stud to it.

3. Have high stats. Even if you've just got a regular T2 base and 10 custom markings (i.e., no combo or RMA), but your stud has 500/600/700+ stats, people will also flock to it. 

Personally the only studs with hundreds of puppies born I've came across are T2 + tones of RMA/combo markings or T2 + high stats. The only other stud that's been popular is the confirmed albino carrier and the mel stud, but they are even harder to come by.



Sol
#1965

Search Topic