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Tommy #48884



Before you read anything and if you're new, always be wary of the prices of everything on the trade centre, an owl feather for 2GC is an insane price do not buy anything like that. Also you can buy nesting material from the raccoon for only 60SC as well as a variant remover for 10SC, so if you ever see nesting material or variant remover for a higher price on the trade centre DO NOT BUY IT. Always double check prices



I'm just some rando dude so idk what to put here, ill jus put some info on the game that ive found for later use or if anyone else needs.

Also im bad at punctuation and organizing info so read at your own peril

Personalities


This is for what personalities fall under what category's, and what personalities go well together and what personalities don't go well together, mainly so that wolves in the same hunting pack don't have any conflicts and lose prey because of it, as i dont think that anything else matters what personality they have.

Aggressive


Arrogant
Bossy
Combative
Conceited
Impulsive
Malicious
Obnoxious
Sarcastic
Selfish
Vulgar

Goes well with Stoic and Romantic, does not go well with Friendly


Stoic


Aloof
Anxious
Dishonest
Independent
Neutral
Pessimistic
Quiet
Sneaky
Sullen
Unfriendly

Goes well with Aggressive and Friendly, does not go well with Romantic


Friendly


Adventurous
Amiable
Fair
Helpful
Humble
Lazy
Observant
Optimistic
Scatter-brained
Sociable

Goes well with Stoic and Romantic, does not go well with Aggressive


Romantic


Capable
Charming
Confident
Dedicated
Dutiful
Imaginative
Keen
Precise
Reliable
Trusting

Goes well with Friendly and Aggressive, does not go well with Stoic


Herbs


For what herbs you can find in which locations.

Herbs you can find in all biomes


Arnica
Charcoal
Dandelion
Yarrow

Grasslands


Boneset
Burning Bush
Carrionflower
Cedar Bark
Feverfew
Garlic
Ginger
Goldenseal
Mullein
Spoonwood
St. John's Wort
Tansy

Deciduous Forest


Bearberry
Boneset
Burning Bush
Carrionflower
Cedar Bark
Feverfew
Garlic
Ginger
Goldenseal
Mullein
Spoonwood
St. John's Wort
Tansy

Mountains


Bearberry
Buffaloberry
Carrionflower
Cedar Bark
Feverfew
Garlic
Ginger
Mullein
Oregano
Redwood Sorrel
Spoonwood
St. John's Wort
Tansy
Tobacco
Winterfat

Riparian Woodland


Boneset
Buffaloberry
Burning Bush
CarrionFlower
Cedar Bark
Feverfew
Garlic
Ginger
Goldenseal
Mullein
Spoonwood
St. John's Wort
Tansy

Prairie


Boneset
Buffaloberry
Burning Bush
Cedar Bark
Feverfew
Garlic
Ginger
Mullein
Oregano
St. John's Wort
Tansy
Tobacco
Winterfat

Coniferous Forest


Bearberry
Boneset
Buffaloberry
Burning Bush
Carrionflower
Cedar Bark
Feverfew
Garlic
Ginger
Goldenseal
Mullein
Redwood Sorrel
Spoonwood
St. John's Wort
Tansy

Desert


Aloe
Cedar bark
Chaparral
Mullien
Oregano
Tansy
Tabacco
Winterfat

Taiga


Bearberry
Boneset
Buffaloberry
Carrionflower
Ginger

Swamp


Aloe
Boneset
Cedar Bark
Garlic
Guaiacum
Oregano
Redwood Sorrel
Spoonwood
St. John's Wort
Tumeric

Tundra


Bearberry

Rainforest


Aloe
Cedar Bark
Feverfew
Guaiacum
Kava
Oregano
Pineapple Leaf
Tameric

Glacier


You can not find any herbs in the glacier, as to wether you can still find the herbs that appear in all areas i do not yet know


Random info


For random info i either haven't put in a category or don't think has enough points to make for one. (Also that i may not be bothered to make any new ones yet <3)

- Do not eat any food with 1 days left to rot, from experience it seems to have a very high chance of giving your wolf an illness whereas feeding your wolves with any food that is at 2 days left to rot and higher has 0% chance of giving your wolf an illness, atleast i think but if it does then the chances are INCREDIBLY low and your more likely to just contract some random illness on rollover.

- Herbalist proficiency affects how long it takes to forage for herbs, it starts at 60 minutes at 0% and goes down by 10 minutes at 100% i think, for if the chance to get two herbs instead of one increases i do not know.

- Herbalist proficiency from 80% - 100% increases the amount of uses the healing salves you make have, from the normal 2 uses to 3 uses, as for other medicine, i have found it does not increase the amount of uses sadfully.

- Herbalist proficiency from 80% - 100% also makes it so identifying a disease costs 0

- Foraging times for the herbalist are also directly effected by level as well as proficiency, with every level up knocking 1 minute off the time it takes, allowing it to go down to 40 minutes at level 20, unsure if it decreases time for making medicines though. This combined with a 100% proficiency herbalist makes it so it only takes 30 minutes to forage for herbs.

- You can only have two scouts and one herbalist at a time, as for other roles there is not a limit (hunter, pupsitter, mentor)

- You do not have to nest your pregnant wolves immediately, you can still use them for their roles while they are pregnant with no penalty, just make sure to nest them on the last day of pregnancy. Although while they may still be able to do their jobs their energy regeneration is much slower.

- You can salvage food that has 1 days left till rotting, doing so gives you bones, this only works on food items with carcass in their name, so things like dead fish, meat chunks and eggs etc are not salvageable. when you salvage a corpse the food to bone ratio is 2 food uses = 1 use of a bone, so a rabbit with 4 uses would give you a 2 use bone, and something much larger like a 28 food use bison would give 2 full use bones and a 4 use bone, so 14 amusement uses. Also salvaging has a slight chance at failing for any carcass, so if you are trying to play it more safe it would be best to eat your food evenly across them all instead of fully using one at a time.
Member Information
Name Tommy
Pack GOT DAMN!!!
Pack Leader Balls Monster
Joined 2021-09-15
Last Active 2023/04/24 09:17:53
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