Traveling Wolf Mechanic
Traveling Wolf Mechanic
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Posted 2022-07-01 21:49:23
1. SIMPLISTIC: The most simple mechanic would be to have a traveling wolf role. Once a wolf's role is set, they cannot be chased, killed, or abandoned unless it is by the original owner. The wolf will automatically be returned to the original owner by 7 yrs old, with an option for the creator to press a button and essentially "recall" their traveling wolf. If a wolf is recalled, a small banner message saying something along the lines of " After many years of travel this wolf decides that it's time to end its journey" would appear to the current person hosting the wolf. 2. INTERACTIVE: The second option is pretty similar to the first, but has more interactive features, and therefore more coding work to be done. When setting a wolf's role to traveler, a page would appear and allow the player to pre-set when the wolf would leave their pack, how long it would stay in proceeding packs, and when it would return home. I also think it would be cool to randomize what pack a travelling wolf goes to. This would be done by putting an option on a Den's page that states "Is this pack currently accepting travelling wolves?" and allowing a player to select yes or no. This would give travelling wolves a more "out of my hands" feel in regards to where the wolf is going next but also ensuring that the wolf is going to a pack that wants it and can take care of it. 2a. EXTRA: I think it would also be cool to have random events that could happen to your wolf along their travels. These events could be good or bad and would happen randomly upon rollover or not at all. Good events could include finding random items, SC, or décor to deliver back to their own pack upon return or just a friendly encounter with the local wildlife. Bad encounters wouldn't be life-threatening, but could result in leaving scars, small injuries, dropping some items collected while running from a threat, etc. 2b. EXTRA: Maybe add a small section on a players den page that shows travelling wolves that have recently passed through(within 2 wolvden years) so that packs can keep tabs on the wolf that they got to meet. :) |
Artistry #68509 |
Posted 2022-07-01 22:35:27
it is a very popular thing here and i feel like WD should atleast try accomodate this group of players, simultaneously not being able to talk about people that steal and strip travelling wolves whilst not having protection for folks that engage in travelling wolves is horrible cus it just makes scammers able to constantly get away with it additionally, ide suggest some way to lock decor and backgrounds onto the wolves, making them unremovable other than by their original owner because that still leaves the issue of travellers getting stripped naked then passed on |
Derpy #6646 |
Posted 2022-07-02 13:22:50
I do think wolves locked into this roll need a unique icon and a large text at the top, similar to wolves in trades, so people can be easily aware of their status :) |
Slothie #2938 |
Posted 2022-07-02 15:41:01
What if the role was more like a Pack Ambassador, and they could bring gifts? The user that owns the wolf could pick something from their inventory or choose a set of game-generated ones (something small like a one-use amusement item/accessory or a critter carass). The user who owns the wolf could also be allowed to include a message from a list (to prevent an increased load on moderation, though I wouldn't be against a custom one) that the user welcoming the wolf would see. Maybe they could be found through explore? Something like this: "A strange wolf approaches you. Welcome | Send Away" With the welcome option bringing the wolf into your pack and giving you the message and reward, and the send away one basically being an ignore button. Also, I think packs should only be able to have one visitor at a time, if that hasn't been mentioned yet. |
Mrnnki #46396 |
Posted 2022-07-03 09:01:18 (edited)
I think there should be a limit on how many travelers a pack can send, maybe 1-2? Maybe traveling wolves on inactive accounts don't count towards the limit. Edit: the obvious solution to both problems is that traveling wolves can't be bred; they definitely shouldn't be eligible for pair bonds |
Badger #10939 |
Posted 2022-07-03 23:06:33
And I like the idea of traveling wolves appearing on explore as well, but idk how the game makers would keep them in a "traveling wolf pool" while still keeping track of the wolf. If they could do that as well as keep the wolf's info intact, that's be another option! |
Artistry #68509 |
Posted 2022-07-04 08:24:59
I think an important feature to get people to agree to host traveling wolves (especially with the first option) is the ability to push a button and send a wolf home at any time. |
Badger #10939 |
Posted 2022-07-04 09:20:56
There could be many reasons you don't want to take a certain traveler, so if you were presented a random one without knowing it's past, or just an image, it might cause issues. Some reasons might be: it's from a pack that you've originally blocked, it's inbred (could conflict with lore), it has too much decor/writing already and you want something easy, you just like to filter your traveling wolves in general, you might have already taken this wolf. Following a pool system feels really complicated. I think a roll, where people could still just pass around wolves, but they are locked from being chases/removing decor, might be the best possible option |
Slothie #2938 |
Posted 2022-07-04 10:17:13 (edited)
- can't chase/remove decor - can't set as breeding wolf or put in pair bond - automatically returns home at 7 years old - can send home by host or recalled by owner at any time —maybe can't be bred? to avoid issues with wolves being recalled home I have mixed feelings about traveling wolves being listed in trades, it feels like there's a lot of room for miscommunication (not everyone will take the time to read the banner on the wolf's page), so maybe they can only be gifted? Edit: If it's a role and not a pool, I don't think people should be restricted in how many wolves they can host or send - but perhaps traveling wolves continue to take up a slot in their home pack? To ensure they can be sent home. |
Badger #10939 |
Posted 2022-07-04 10:19:47
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Slothie #2938 |