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Quest experience scales better with level

Quest experience scales better with level
Posted 2020-12-12 23:03:28

As your lead reaches higher levels, the amount of experience you get for completing a quest becomes trivial.

The approximately 200 exp my level 16 wolf gets as a reward is slightly less than he'd get for picking a one fight with something half his level. It's not much.
For something that can only be done once every 24 hours, is often be quite challenging or time-consuming to complete, and costs 150 SC to reroll if you get an impossible task, that's just... pretty puny frankly.

I'd like to see it changed so it rewards the equivilant of 125-150% of the experience your lead would get for a victory against an equal level enemy wolf.
So for example, at level 16 I would get 730-880 experience for turning in a quest. That is still only 3% progress towards the next level and still on par with what he can plausibly get fighting a tough enemy with a lucky foot.

Low level leads would start out a bit worse than now (looking at my log, seems level 1 gets about 100 EXP with the current system, under this one it would be 75-90, which is still most of a level) but the consistent scaling means after about level 4 they'll get will get more overall and wolves beyond level 9 aren't given a sad pat on the back.

Owlbear
#6449

Posted 2020-12-12 23:43:04

I support this, there's very little incentive for me to do quests besides the small amount of SC it rewards


Veia
#24451

Posted 2020-12-13 11:20:49

big support, i think exp scaling would be a good idea in keeping people wanting to come back and complete quests


sretan
#8692

Posted 2020-12-13 21:20:30

Support, my lead is at level 14 and at this point I still take daily quests but its no sweat if I dont complete it so it would be nice to be given more incentive to complete it everyday. 


Thyra
#2922

Posted 2020-12-14 13:31:01

Support, if higher level wolves are gonna get harder quests(ex the marine animal quest) then the reward should actually be worth it 


Basilisk
#15257

Posted 2020-12-14 14:52:45

I support this completely, it feels like the only incentive for doing quests is the SC and if a quest isn't impossible, it's not worth it at all since snake skulls are so expensive. I feel like this would also make it a little less frustrating when quests are particularly difficult.

Mitigokaa (they/he)
#27628

Posted 2021-02-11 13:03:58

Support, most definitely. The longer you play, and thus the higher level you climb to, it seems almost Impossible to level up between battle RNG (which is garbage but this isn't the place) and quest exp being so low. And the higher level you get, the longer you play, the more territory you gain/wolves you gain (more than likely), which makes the 100-140 SC gained have less and less value, becoming less and less of an incentive. I mean, I make more just by chucking my daily leftovers at the raccoon, raiding his stores, and going on my way. The 1000 SC it costs to get 1 slot right now isn't going to be paid by my luck giving me 89SC from the quest that took 8 hours.

Sorry if that sounded really hostile, but I don't exactly know how to word this.


FallenVirgo
#18402

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